Full notes
Full Randall update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello all! This is the first patch for Randall that fixes isues listed in the patch notes bellow. We are still working on fixing more bugs and finetunning some features, so expect more patches during next week. And we allways welcome and listen to suggestions, so bring them on! Patch notes:
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
Fixed the action of getting down from controlled enemies, using the “Posession Button”. It was set to always go through the action of throwing the enemies.
The WallJump was modified, now when you press away from the wall where Randall is sliding, you have a window of 10 frames to do the walljump, before Randall falls from the wall.
Small modification in the art of the Laboratory level, some elements were incorrectly placed.
In the Laboratory level there was added a wall Ledge, to fix the instance when if you kill both of the enemies in the lower part of the room, there was no way to advance.
In the Laboratory level, a roof tile was fixed (added), this aperture potentially had the chance to allow Randall to go outside of the world
A powerup in the Laboratory level was fixed, it did not show the description
Pause menu was modified so you can’t pause on dialogs. Pausing during the dialogs potentially led to erratic behavior on Randall.
Fixed issues related to the XBox One Controller.
Source
Changelog.gg summarizes and formats this update. How we read updates.
