Full notes
Full Randall update
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Repeated intro
Hello All! Here is the next Patch for Randall, fixing some bugs, and also were added / modified some features, specifically the dialog system and parts of the story As usual, we are open to suggestions, and we will continue working on improving your experience!
What changed
- Gameplay
- Fixes
- Maps
- UI and audio
Fixed a bug when Randall was hanging on a WallLedge, and if jumping up on the wall, getting away from the wall and grabbing again to the ledge, the only action available was to release the ledge by pressing down and jump
Updated the death animation for enemies, no longer they rise up just to fall again and die.
Fixed the Laboratory level, where at some points you could die controlling an enemy, and Randall disappeared.
Changed the dialog system, now it is clear who is talking at each time, also the font size is considerably larger
Updated the story telled through the dialogs, to make it more clear and easy to follow
Updated the hurtbox on Randall, made it slightly smaller
Updated the hitbox on Randall’s Uppercut
Added local maps to the City of Nook level, and updated information on the rest of the local maps
The WallJump was modified, from 10 frames to 20 frames to do the walljump before Randall falls from the wall
Slight graphical and trap placement improvements made in the Tutorial Level
Added a Video Options Menu
Added sound fx for the menu navigation and some props.
Fixed some issues related to the final battle
Added a new song for the map navigation.
The controller should be more responsive on dialogs, no longer will you need to press multiple times to advance
On the Factory Level, multiple graphical improvements
On the Factory Level, multiple trap adjustments
Fixed an issue where if you start a new game, some teleporters were unlocked from previous playthroughs.
Source
Changelog.gg summarizes and formats this update. How we read updates.
