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Steam News14 June 202619d ago

Playtest 3 Official Start

Delayed Start Sorry for the delay we encountered some issues with the patch yesterday. Anyway better late then never. We'll be granting access to new testers in batches of 1000 over the next few hrs/days.

Full notes

Full Ramshackle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions3 changes0 removals
  • Gameplay
  • Fixes
addedDelayed Start Sorry for the delay we encountered some issues with the patch yesterday. Anyway better late then never. We'll be granting access to new testers in batches of 1000 over the next few hrs/days. The aim is to get everyone access, just not all at once.
addedWe didn't have time to fully add the tutorials to explain how crew works. So will add a blurb here. Important Please Read: 1. Crew are required to operate the following: - Transmissions [Role: Driver] - Gunner Stations (scopes) [Role: Gunner] - Turret-Rings/Trunnions [Role: Gunner] - Reload Cannons [Role: Loader] - Reload Mgs [Role: Loader] - Operate standalone MG mounts [Role: Gunner]
changed[Default Key: G] - Transmissions/Gearboxes can have their "Shifter" moved closer to the driver (unlimited) - Turret-Rings/Trunnions can have their "Cranks" moved closer to gunners (limited)
addedGunner Scope can be placed separately from cannon and assigned manually
fixedCannons & Fixed MGs & ACs need to be assigned to a 'Gunner Station' (scope) part.
changedPlace Gunner Station (Tab: Firepower) > Place cannon > Select cannon and press 'Assign Trigger' in settings > Everything should hide except for valid Gunner Stations > Select the station. - Cannons can be moved to the secondary trigger by changing a dropdown on the cannon. - To switch ammo on cannons press and hold the 'Ammo Select' input [Default: C] and then press [LMB] for primary switch, or [RMB] for secondary

Delayed Start Sorry for the delay we encountered some issues with the patch yesterday. Anyway better late then never. We'll be granting access to new testers in batches of 1000 over the next few hrs/days. The aim is to get everyone access, just not all at once.

We didn't have time to fully add the tutorials to explain how crew works. So will add a blurb here.

Important Please Read

1.

Crew are required to operate the following

  • Transmissions [Role: Driver]
  • Gunner Stations

(scopes) [Role: Gunner] - Turret-Rings/Trunnions [Role: Gunner] - Reload Cannons [Role: Loader] - Reload Mgs [Role: Loader] - Operate standalone MG mounts [Role: Gunner]

You can change what roles each crew position is allowed to execute in part settings, default: Any

If you are importing an older blueprint you may need to replace MG mounts in order for them to fire.

  1. Some parts have a editable crew interaction point that is accessible via 'Vertex-Edit'

[Default Key: G] - Transmissions/Gearboxes can have their "Shifter" moved closer to the driver (unlimited) - Turret-Rings/Trunnions can have their "Cranks" moved closer to gunners (limited)

  • Gunner Scope can be placed separately from cannon and assigned manually

  1. Cannons & Fixed MGs & ACs need to be assigned to a 'Gunner Station' (scope) part.

  • Place Gunner Station (Tab: Firepower) > Place cannon > Select cannon and press 'Assign Trigger' in settings > Everything should hide except for valid Gunner Stations > Select the station. - Cannons can be moved to the secondary trigger by changing a dropdown on the cannon. - To switch ammo on cannons press and hold the 'Ammo Select' input [Default: C] and then press [LMB] for primary switch, or [RMB] for secondary

  1. Hydraulics

  • Place 'Hydro Pump' (Tab: Drivetrain) connected to engine

  • Place 'Hydro Motor(s)' (Tab: Drivetrain) to a turret-ring or trunnion crank port. - Select motor and 'Assign' motor to the pump just like assigning cannons.

  • Some pipes should generate if its hooked up correctly, if they show red lines then the distance is to high.

  • Place 'Cable Mounts' in between the pump and the motor and assign them to the motor to extend the reach of the hydro pipes.

  • The amount of torque a pump can pull from an engine can be adjusted with a setting on the pump "Torque Split" - There is a blank input on the hydro motors that can be configured to allow for use as drive motors for tracks/wheels.

We will be working to push fixes and updates throughout the next few weeks like usual. As well as additional content/systems as we get a handle on things.

Once you are granted access you can come try the game at any point in the future (up until its fully released)

Source

Steam News / 14 June 2026

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