Full notes
Full Ramshackle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Server
Ramshackle changes
With Steam Next Fest concluded, we've just reached the 10,000 wishlist mark on steam. Huge thanks to everyone who tried out the game! We have gotten a lot of great feedback and ready to dive into our next dev cycle.
The "Ramshackle Demo" app is planned to be deactivated and won't receive updates anymore, but the playtest will continue to be open for the rest of this week. Make sure to Request access on the steam page! For those new here a little disclaimer of what to expect from playtest to playtest: The game is, of course, in active development and therefore anything and everything is subject to change between each playtest. We find these playtests the best time to bounce ideas off the community before things get more locked down post-release. All while trying to streamline the core experience. Typically our dev cycle is about 1-2 months between each playtest.
TLDR: Demo client will deactivate and be removed from library, However the Playtest Client will stay playable even after the playtest ends.
Some of the pain points we need to resolve gathered from player feedback:
More tutorials and better tutorial presentation
Fixing a few strange crashes, disconnects and performance issues (most of which on vulkan)
General presentation polish (updating item descriptions, fixing UI oddities, etc)
General improvements to the designer
Our plans for the next playtest:
Updated matchmaker/battle management for a more seamless experience
New vehicle loadout system
Revised combat deploy screen with added features
Trialing some different gamemodes, some 'short-form'(15-20mins), others 'long-form'(1hr+)
Gamemodes can take advantage of a new spawn location selector which favors different classes
Level generation improvements to complement the new gamemodes
Improved tools for hosting dedicated servers
Crew 2.0 - Complete refactor of how the crew interacts with your design
More AI units (AT guns, Artillery, static infantry, etc)
More utilities & QoL improvements to the designer
A long list of bugfixes
We also have a discord if you would like to stay up to date with development.
Source
Changelog.gg summarizes and formats this update. How we read updates.
