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Steam News1 December 20257mo ago

Ramshackle Playtest 2

Welcome to Playtest 2! this playtest will be open for 2 weeks. This is the first "vertical slice" of the new tier system replacement, called Eras, with modules with a tech level around 1939-1943.

In this update14

Full notes

Full Ramshackle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes25 additions11 changes0 removals
  • Gameplay
  • Balance
  • Compatibility
  • Performance
  • Workshop
  • Maps
addedThis is the first "vertical slice" of the new tier system replacement, called Eras, with modules with a tech level around 1939-1943.
addedAs so much stuff has changed we will be activly pushing updates to stay on top of the balance. Aswell as adding staged features and content throughout the test as we get a read on things.
changedBackendlinux client now uses Vulkan instead of OpenGL
changedBackendlots of serverside optimizations
addedBackendnew "Battle" channel for chat
addedSaves & Seam CloudAdded ablilty to save to steam cloud

Ramshackle changes

addedThis is the first "vertical slice" of the new tier system replacement, called Eras, with modules with a tech level around 1939-1943.
addedAs so much stuff has changed we will be activly pushing updates to stay on top of the balance. Aswell as adding staged features and content throughout the test as we get a read on things.
changedlinux client now uses Vulkan instead of OpenGL
changedlots of serverside optimizations
addednew "Battle" channel for chat

Welcome to Playtest 2! this playtest will be open for 2 weeks.

This is the first "vertical slice" of the new tier system replacement, called Eras, with modules with a tech level around 1939-1943.

As so much stuff has changed we will be activly pushing updates to stay on top of the balance. Aswell as adding staged features and content throughout the test as we get a read on things.

We highly recomend archiving old scenerios and creating fresh saves.

Expect all previous designs to break.

Patch Notes

Backend

  • Update to Unity 6

  • linux client now uses Vulkan instead of OpenGL

  • lots of serverside optimizations

  • new "Battle" channel for chat

Saves & Seam Cloud

  • Vessel files are now `.blueprint`, with some compat for the old `.sterik` files (expect designs to be broken)

  • Added ablilty to save to steam cloud

  • Added workshop support*

  • *this will be enabled part way through the playtest until there are more designs

Designer

  • Added Tutorials (WIP)

  • new Test Drive map (WIP)

  • Fixed undo/redo. Probably.

  • New measuring tape tool! access it with Mouse4.

  • Extrude direction editable in vertex-edit for armors

Shell Analyzer & Tools

  • New advanced shell analyzer

Classes(Light, Medium, Heavy)

  • Building point systems combined into Logistics Cost (LC) and Part Count (PC)

  • Threshold-based limits

  • crossing one of the many thresholds in the designer (mass, cost, part count, etc.) will move you to the next class up. All classes can be present in a battle, but they are limited by Deploy Cost.

AI Behavior

  • Improved AI driving behavior

  • "Cancel Order" radial menu command

  • Added extra checks to prevent AI from getting stuck

  • AI can handle Assault gamemodes better

Gamemodes

  • 7v7 Control & Assault gamemodes

  • 3v3v3, single-life KOTH gamemode

  • *this will be enabled part way through the playtest

Deploy & Respawn Systems

  • Introduced a deploy budget system that varies per gamemode.

  • Added deploy cooldowns and a cooldown trade-in mechanic.

  • Fix insta-respawns

  • Implemented a minimum redeploy delay (10s)

HUD

  • Added GUI scale settings for the battle HUD.

  • New bug reporter and feedback menu

Content

*Disclamer: More parts will be added during the playtest, the following is just a start point*

  • New starter vessels

  • New tracks:

  • A-13

  • KV-1

  • New collection of cannons:

  • 5cm kwk38

  • 7.5cm kwk37

  • 7.5cm kwk40

  • 8.8cm kwk36

  • 45mm F12

  • 57mm Zis

  • 76mm F34

  • 6pdr AP (Retooled)

  • 75mm AP

  • New engines:

  • Kharkiv i6 Diesel

  • Kharkiv v12 Diesel

  • New "2D" armor types

  • Riveted RHA

  • Bolted FHA

  • Steel RHA

  • Chainlink

  • New cannon SFX

Balance

Physics

  • All modules rescaled

  • Adjusted wheel traction and performed a traction balance pass.

  • track mass based on # of track links

  • Performed mass calculation passes on structure, armor, ammo, and components.

  • Updated part integrities and armor costs

  • turret traverse rebalance

Weapons

  • reload, damage, penetration, shell velocity balance pass

  • New pressure damage system for shells

Known Issues

  • Audio may cut out occasionally during lots of action

  • Player saves are based on steam name + ID, so don't change your steam name for now.

  • plates might extrude strangely with the new grab point system

Source

Steam News / 1 December 2025

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