What changed
5 fixes6 additions3 changes1 removal
- Performance
- UI and audio
- Maps
- Balance
- Gameplay
- Fixes
changedv0.3.2 is an update that makes the game even easier and more comfortable to play. Based on the feedback and information we've received from players, we've focused on readability and smoother performance, revisiting many parts of the game so it's more enjoyable to play.
addedLarger TextWe've reviewed text sizes across the whole game, so that players who find small text hard to read can play comfortably, and so that text stays legible even on stream or in thumbnails. You can now choose the message window's text size from four levels, and we've also raised the default size. UI text throughout the game has been enlarged as well.
addedClearer Battle VisualsWe've added a number of touches that make the battle situation easier to grasp at a glance. The right panel now shows the traits an enemy has (such as Flying or Death Immune). The icons in the side panels and the character portrait at the bottom of the screen now shake in response to damage. We've also reworked when the portrait appears, making it easier to see which target you're currently attacking, healing, or talking to.
changedReduced Display LoadTo address an issue where the game could slow down as the map grew larger through exploration, we've reworked how the minimap is drawn to lighten the load.
addedExpanded ManualFor players who have learned the basics, we've added new "Tips" chapters that gather practical knowledge useful in battle. They focus on things that had been pointed out as hard to convey, such as how damage is determined and how to deal with flying characters. We plan to keep expanding the manual in this way to share more detailed information going forward.
removedImprovementsLengthened the corridors leading to sealed rooms so that party members are no longer left behind.
Rally the Parties changes
changedv0.3.2 is an update that makes the game even easier and more comfortable to play. Based on the feedback and information we've received from players, we've focused on readability and smoother performance, revisiting many parts of the game so it's more enjoyable to play.
addedWe've reviewed text sizes across the whole game, so that players who find small text hard to read can play comfortably, and so that text stays legible even on stream or in thumbnails. You can now choose the message window's text size from four levels, and we've also raised the default size. UI text throughout the game has been enlarged as well.
addedWe've added a number of touches that make the battle situation easier to grasp at a glance. The right panel now shows the traits an enemy has (such as Flying or Death Immune). The icons in the side panels and the character portrait at the bottom of the screen now shake in response to damage. We've also reworked when the portrait appears, making it easier to see which target you're currently attacking, healing, or talking to.
changedTo address an issue where the game could slow down as the map grew larger through exploration, we've reworked how the minimap is drawn to lighten the load.
addedFor players who have learned the basics, we've added new "Tips" chapters that gather practical knowledge useful in battle. They focus on things that had been pointed out as hard to convey, such as how damage is determined and how to deal with flying characters. We plan to keep expanding the manual in this way to share more detailed information going forward.
v0.3.2 is an update that makes the game even easier and more comfortable to play. Based on the feedback and information we've received from players, we've focused on readability and smoother performance, revisiting many parts of the game so it's more enjoyable to play.
Larger Text
We've reviewed text sizes across the whole game, so that players who find small text hard to read can play comfortably, and so that text stays legible even on stream or in thumbnails. You can now choose the message window's text size from four levels, and we've also raised the default size. UI text throughout the game has been enlarged as well.
Clearer Battle Visuals
We've added a number of touches that make the battle situation easier to grasp at a glance. The right panel now shows the traits an enemy has (such as Flying or Death Immune). The icons in the side panels and the character portrait at the bottom of the screen now shake in response to damage. We've also reworked when the portrait appears, making it easier to see which target you're currently attacking, healing, or talking to.
Reduced Display Load
To address an issue where the game could slow down as the map grew larger through exploration, we've reworked how the minimap is drawn to lighten the load.
Expanded Manual
For players who have learned the basics, we've added new "Tips" chapters that gather practical knowledge useful in battle. They focus on things that had been pointed out as hard to convey, such as how damage is determined and how to deal with flying characters. We plan to keep expanding the manual in this way to share more detailed information going forward.
Improvements
Lengthened the corridors leading to sealed rooms so that party members are no longer left behind.
Added an autosave feature that saves at times such as floor transitions, so you can recover in the event of a crash.
Added the ability to discard unwanted equipment.
Added options for changing the look of the screen, such as the field zoom level and the transparency of the side panels.
When you can't attack because you're low on SP/MP, a sound now plays to let you know.
Bug Fixes
Fixed an issue where the special attack button could fail to respond when pressed.
Fixed an issue where melee characters could stop moving during battle.
Fixed an issue where the game could behave incorrectly after loading a save.
Fixed an issue where your companions were always the same classes when starting with a party of three.
We look forward to your feedback.