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Steam News30 September 20223y ago

Army Update is here!

Hello everyone, let's get right into it with the new features in this patch! Major features -New army attack types -New sabotage cards (and instant sabotages) -New unlockable player general -Difficulty settings (and a s

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Full Rally: Endless Conquest update

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Repeated intro

Hello everyone, let's get right into it with the new features in this patch!

What changed

0 fixes5 additions0 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedHello everyone, let's get right into it with the new features in this patch!
addedMajor features -New army attack types -New sabotage cards (and instant sabotages) -New unlockable player general -Difficulty settings (and a special card unlock for winning on hard mode!)
addedBalance updates -Cursed ground now only has a 75% chance to spawn a ghost -Gooey puddle gives 4 slimes instead of 3 -Priest has 2,0,1 base stats -Orb of power gives +3 permanent attack -Gravestone has 2 defense -Knight gives +2 attack and defense -Trebuchet can target all unit rarities -Endless armies now scale with a new attack type
addedOther updates and fixes -Modified tutorialization -Tweaked army UI shake -Dwarf fortify ability correctly stops sabotage glow effect -Added in some defensive code to attempt to stop a game breaking bug
addedClosing remarks I think the new army changes add a little more variety to combat without overcomplicating the gameplay. I hope that the mechanics can remain simple while allowing for complexity without demanding it. There's always more to be done, and in particular, I plan to update the army art a bit soon. With the army update out of the way, I will focus more on developing the next faction, and the only moderate update I anticipate between now and then will be an improvement on the current faction resource system--there will of course be numerous small updates along the way. I do plan for new existing faction cards and generals, but I haven't decided if I'll release any before the new faction. Thank you as always for the feedback and for playing the game! Until next time

Rally: Endless Conquest changes

addedHello everyone, let's get right into it with the new features in this patch!
addedMajor features -New army attack types -New sabotage cards (and instant sabotages) -New unlockable player general -Difficulty settings (and a special card unlock for winning on hard mode!)
addedBalance updates -Cursed ground now only has a 75% chance to spawn a ghost -Gooey puddle gives 4 slimes instead of 3 -Priest has 2,0,1 base stats -Orb of power gives +3 permanent attack -Gravestone has 2 defense -Knight gives +2 attack and defense -Trebuchet can target all unit rarities -Endless armies now scale with a new attack type
addedOther updates and fixes -Modified tutorialization -Tweaked army UI shake -Dwarf fortify ability correctly stops sabotage glow effect -Added in some defensive code to attempt to stop a game breaking bug
addedClosing remarks I think the new army changes add a little more variety to combat without overcomplicating the gameplay. I hope that the mechanics can remain simple while allowing for complexity without demanding it. There's always more to be done, and in particular, I plan to update the army art a bit soon. With the army update out of the way, I will focus more on developing the next faction, and the only moderate update I anticipate between now and then will be an improvement on the current faction resource system--there will of course be numerous small updates along the way. I do plan for new existing faction cards and generals, but I haven't decided if I'll release any before the new faction. Thank you as always for the feedback and for playing the game! Until next time

Major features -New army attack types -New sabotage cards (and instant sabotages) -New unlockable player general -Difficulty settings (and a special card unlock for winning on hard mode!)

Balance updates -Cursed ground now only has a 75% chance to spawn a ghost -Gooey puddle gives 4 slimes instead of 3 -Priest has 2,0,1 base stats -Orb of power gives +3 permanent attack -Gravestone has 2 defense -Knight gives +2 attack and defense -Trebuchet can target all unit rarities -Endless armies now scale with a new attack type

Other updates and fixes -Modified tutorialization -Tweaked army UI shake -Dwarf fortify ability correctly stops sabotage glow effect -Added in some defensive code to attempt to stop a game breaking bug

Closing remarks I think the new army changes add a little more variety to combat without overcomplicating the gameplay. I hope that the mechanics can remain simple while allowing for complexity without demanding it. There's always more to be done, and in particular, I plan to update the army art a bit soon. With the army update out of the way, I will focus more on developing the next faction, and the only moderate update I anticipate between now and then will be an improvement on the current faction resource system--there will of course be numerous small updates along the way. I do plan for new existing faction cards and generals, but I haven't decided if I'll release any before the new faction. Thank you as always for the feedback and for playing the game! Until next time

Source

Steam News / 30 September 2022

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