Full notes
Full Raise Your Own Clone update
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Repeated intro
Hey, anonymous alcoholics! Today we are putting out the first version of the multiplayer for beta. That being said, a few things aren't working just yet... like spectating and any other multiplayer mode -besides- One On One. Trying to start any other ones will result in a hard crash. However, you should be able to start servers, join servers, and all that. If you find any bugs, please report them on the community page or to bugs@coaguco.com, as per usual. We expect there may be many. Now we are focusing on getting spectator mode finished up and added in, then off to add the rest of the multiplayer modes. Then, of course, polish and release. For those who are curious, here is the change log for this update:
What changed
- Performance
- UI and audio
- Server
- Gameplay
- Maps
- Balance
Added: various sound effects
Added: master server to CoaguCo API system
Added: server list browser to join interface
Added: multiplayer status board for game lobbies
Added: One on One multiplayer mode to game
Added: multiplayer betting interface
Added: hooks for multiplayer achievements
Added: stage variable for easier iteration
Added: all missing achievement hooks for singleplayer
Added: functionality to deal with ties
Added: trophy to game over scene
Changed: hosting games require you to set game mode before opening host lobby
- Changedremoved unused Tutorial script
Changed: optimized some code
Changed: player talking animation duration and frames
Fixed: forfeit not working correctly
Fixed: multiplayer match updating singleplayer lifetime count
Fixed: lobby chat not working at all
Fixed: missing mouse cursor graphic
- Fixedchanging "participation" as client changed it on host and other clients
Fixed: weird bug where in Options 'Windowed' was replaced by 'Vitals'
Fixed: chat bubbles not showing up correctly
Fixed: player being able to join server when game is in progress
More soon!
Source
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