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Steam News3 October 20223y ago

CoaguCo Fall Update 2022 - Haulin' Oats, The Dope Game, And More

Hey there! So last year around this time we did a Fall Update to give news on every project we are working on and where everything currently is. This year we're gonna do the same.

Full notes

Full Raise Your Own Clone update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey there! So last year around this time we did a Fall Update to give news on every project we are working on and where everything currently is. This year we're gonna do the same. Instead, however, we will talk about each project in alphabetical order.

What changed

0 fixes5 additions4 changes0 removals
  • Store
  • Gameplay
  • UI and audio
addedThe Dope GameThe first update, which adds more customization to characters, is being overhauled. While you will be able to modify colors and such for the outfits, they will be put together in sets to reduce the complication of the mix-and-match; which is really where things get hung up.
changedHaulin' OatsVarious fonts, lines, and images are being redesigned and cleaned up. As you can see from the images above and below. Card faces are being reworked too; most of this for clarity and to match the physical assets for the (hopeful) physical version. Some higher resolutions are also being used for larger displays. Also doing a round of checking for any missing assets like missing card graphics.
addedHaulin' OatsA new radio is being added to change tracks in-game if you want to skip some.
addedHaulin' OatsMore music is being added too.
changedHaulin' OatsUI overhaul to fit information better.
changedInto OblivionThe game is currently awaiting its Midnight update. Most of the time has been spent combating how the interface is laid out with so many other players. In the end, the maximum number of players for Midnight is being reduced to 6 from 8.
In the end, the maximum number of players for Midnight86In the end, the maximum number of players for Midnight decreased, nerf

Raise Your Own Clone changes

addedThe first update, which adds more customization to characters, is being overhauled. While you will be able to modify colors and such for the outfits, they will be put together in sets to reduce the complication of the mix-and-match; which is really where things get hung up.
changedVarious fonts, lines, and images are being redesigned and cleaned up. As you can see from the images above and below. Card faces are being reworked too; most of this for clarity and to match the physical assets for the (hopeful) physical version. Some higher resolutions are also being used for larger displays. Also doing a round of checking for any missing assets like missing card graphics.
addedA new radio is being added to change tracks in-game if you want to skip some.
addedMore music is being added too.
changedUI overhaul to fit information better.

TL:DR; Been doing real-life stuff and other non-game projects, but things are still moving along! Just slower. Wanting to provide higher-quality updates.

The Dope Game

So the game has five different content updates (still) coming. Most of them have missed their original assumed deadlines but so it goes in the world of game development. Since most of these updates require a lot of art, that takes a bit more time than programming sometimes.

The first update, which adds more customization to characters, is being overhauled. While you will be able to modify colors and such for the outfits, they will be put together in sets to reduce the complication of the mix-and-match; which is really where things get hung up.

We are also going to mix update 1 and 2 together by putting out the DLC updates in with the customization patch. Just to speed things up a bit.

Haulin' Oats

Release dates have been speculated on a lot and right now we are targeting Q1 2023 with a nice buffer after Steam Winter Sale and a buffer before Steam Spring Sale. Other than the grueling grind that is multiplayer, the game has been getting a graphical overhaul.

Various fonts, lines, and images are being redesigned and cleaned up. As you can see from the images above and below. Card faces are being reworked too; most of this for clarity and to match the physical assets for the (hopeful) physical version. Some higher resolutions are also being used for larger displays. Also doing a round of checking for any missing assets like missing card graphics.

A few other things:

  • More animations are being done, like game pieces, icons on the board, etc.

  • A new radio is being added to change tracks in-game if you want to skip some.

  • More music is being added too.

  • Actual hands and arms of in-game "players" being tested.

  • UI overhaul to fit information better.

Hopefully our first multiplayer build will be out this XMas for you guys to test out.

Into Oblivion

The game is currently awaiting its Midnight update. Most of the time has been spent combating how the interface is laid out with so many other players. In the end, the maximum number of players for Midnight is being reduced to 6 from 8.

Almost all of it is done. The intro animations are ready to go and most of the assets are in place. At this point it is finalizing the UI and finishing up the code.

There will also be a small update to some of the rules of the main game. Status effects will be added as cards to the deck as well as created by drink combinations. This will be included as a new game mode in the Midnight update. Also some new skins coming but I think that was in the last roadmap update.

One Way To Die

When will multiplayer toggle be here? Soon. It is about the only question asked of our first (joke) game. The game itself is also getting slightly rebuilt with a new mode which is different from the last teased one. Frankly the visual novel aspect wasn't greatly received so it will be getting

Source

Steam News / 3 October 2022

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