Hello, Demon Hunters! It’s been a while since I’ve shared updates about the game’s development.
In this update4
Full notes
Full Raining Blood: Hellfire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions3 changes0 removals
Server
Balance
Gameplay
UI and audio
changedHello, Demon Hunters!It’s been a while since I’ve shared updates about the game’s development. I usually post more on Discord about what we’re working on, but for those who aren’t in the server: the game is still in development—and it’s getting better and better!
addedHello, Demon Hunters!We’re preparing a MASSIVE update for next year. Bigger than anything we’ve ever done before. It will feature more enemies, elite enemies, boss fights, new environments, NPCs, a new damage system with elemental synergies, a revamped upgrade system, a skill tree, passive abilities for characters , and much more.
addedNew EnemiesThere will be new enemies with unique behaviors. We're also reworking the enemies already in the game.
changedNew User InterfaceThere’s sooo much more to come, but one thing at a time! Next year, we’ll be launching version 1.0. If you have any questions, feel free to message me here or join our Discord server!
changedNew User InterfaceHappy Holidays!
Raining Blood: Hellfire changes
changedIt’s been a while since I’ve shared updates about the game’s development. I usually post more on Discord about what we’re working on, but for those who aren’t in the server: the game is still in development—and it’s getting better and better!
addedWe’re preparing a MASSIVE update for next year. Bigger than anything we’ve ever done before. It will feature more enemies, elite enemies, boss fights, new environments, NPCs, a new damage system with elemental synergies, a revamped upgrade system, a skill tree, passive abilities for characters , and much more.
addedThere will be new enemies with unique behaviors. We're also reworking the enemies already in the game.
changedThere’s sooo much more to come, but one thing at a time! Next year, we’ll be launching version 1.0. If you have any questions, feel free to message me here or join our Discord server!
changedHappy Holidays!
Hello, Demon Hunters!
It’s been a while since I’ve shared updates about the game’s development. I usually post more on Discord about what we’re working on, but for those who aren’t in the server: the game is still in development—and it’s getting better and better!
We’re preparing a MASSIVE update for next year. Bigger than anything we’ve ever done before. It will feature more enemies, elite enemies, boss fights, new environments, NPCs, a new damage system with elemental synergies, a revamped upgrade system, a skill tree, passive abilities for characters, and much more.
Here’s a sneak peek at what we’re working on:
New Enemies
There will be new enemies with unique behaviors. We're also reworking the enemies already in the game.
Necromancer
Skelleton Archer
Bomber
New Bosses
We don’t have much to show just yet, but here’s a sneak peek:
New Levels
New User Interface
There’s sooo much more to come, but one thing at a time! Next year, we’ll be launching version 1.0. If you have any questions, feel free to message me here or join our Discord server!