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Steam News5 July 20242y ago

Beta v 0.9.5

New Features: Bats now drop souls near sacrifices. Bosses drop multiple souls at sacrifices. The cost of horns to resurrect increases by 5 each time you resurrect (5, 10, 15, etc.).

In this update4

Full notes

Full Raining Blood: Hellfire update

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What changed

1 fix1 addition1 change0 removals
  • Balance
  • Performance
  • UI and audio
addedGameplay Adjustments:Reduced the knockback of the minigun on enemies. Bats are now faster. Repitile nerf. Object lifespan decreases as waves progress, staying on screen for less time and lightening the game. After wave 25, only flying enemies will spawn, allowing A* to be turned off. Enemies become faster as waves progress. Slightly increased the time between waves. Crimson Death explosion nerf and new price. Health Rune (mushroom) is now more expensive. Enemies have an indicator above their heads showing if they are within sacrifice range. Nezha Protection duration reduced from 25s to 15s. Weapon balancing.
changedOptimizations:Enemy bodies remain on the scene for less time as waves progress. Fewer blood particles spawn as waves increase, reducing lag in high wave hordes. Optimized the time enemy bodies stay on screen. Reduced the maximum number of enemies per wave from 200 to 100.
fixedBug Fixes:Fixed the sound bug of certain items.
Nezha Protection duration25s15sNezha Protection duration decreased, nerfmaximum number of enemies per wave200100maximum number of enemies per wave decreased, nerf

Raining Blood: Hellfire changes

addedReduced the knockback of the minigun on enemies. Bats are now faster. Repitile nerf. Object lifespan decreases as waves progress, staying on screen for less time and lightening the game. After wave 25, only flying enemies will spawn, allowing A* to be turned off. Enemies become faster as waves progress. Slightly increased the time between waves. Crimson Death explosion nerf and new price. Health Rune (mushroom) is now more expensive. Enemies have an indicator above their heads showing if they are within sacrifice range. Nezha Protection duration reduced from 25s to 15s. Weapon balancing.
changedEnemy bodies remain on the scene for less time as waves progress. Fewer blood particles spawn as waves increase, reducing lag in high wave hordes. Optimized the time enemy bodies stay on screen. Reduced the maximum number of enemies per wave from 200 to 100.
fixedFixed the sound bug of certain items.

New Features:

Bats now drop souls near sacrifices. Bosses drop multiple souls at sacrifices. The cost of horns to resurrect increases by 5 each time you resurrect (5, 10, 15, etc.).

Gameplay Adjustments:

Reduced the knockback of the minigun on enemies. Bats are now faster. Repitile nerf. Object lifespan decreases as waves progress, staying on screen for less time and lightening the game. After wave 25, only flying enemies will spawn, allowing A* to be turned off. Enemies become faster as waves progress. Slightly increased the time between waves. Crimson Death explosion nerf and new price. Health Rune (mushroom) is now more expensive. Enemies have an indicator above their heads showing if they are within sacrifice range. Nezha Protection duration reduced from 25s to 15s. Weapon balancing.

Optimizations:

Enemy bodies remain on the scene for less time as waves progress. Fewer blood particles spawn as waves increase, reducing lag in high wave hordes. Optimized the time enemy bodies stay on screen. Reduced the maximum number of enemies per wave from 200 to 100.

Bug Fixes:

Fixed the sound bug of certain items.

Source

Steam News / 5 July 2024

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