Full notes
Full Raining Blood: Hellfire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Raining Blood: Hellfire changes
Turquoise Nerf - Reduced critical chance and damage
Increased Health for High-Wave Enemies - Enemies in higher waves now have more health
Bug Fix - Fixed the bug preventing enemies from spawning in Harvest of Sorrow
Enemy Adjustments - Modified some enemies in certain levels
Automatic Wave Start - New waves will automatically start if the player goes more than 30 seconds without killing an enemy when there are fewer than 3 enemies alive on the screen
Source
Changelog.gg summarizes and formats this update. How we read updates.
