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Steam News30 June 20242y ago

Hotfix - beta v 0.9.3

Turquoise Nerf - Reduced critical chance and damage Increased Health for High-Wave Enemies - Enemies in higher waves now have more health Bug Fix - Fixed the bug preventing enemies from spawning in Harvest of Sorrow Ene

Full notes

Full Raining Blood: Hellfire update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions1 change0 removals
  • Balance
  • Gameplay
changedTurquoise Nerf - Reduced critical chance and damage
addedIncreased Health for High-Wave Enemies - Enemies in higher waves now have more health
fixedBug Fix - Fixed the bug preventing enemies from spawning in Harvest of Sorrow
addedAutomatic Wave Start - New waves will automatically start if the player goes more than 30 seconds without killing an enemy when there are fewer than 3 enemies alive on the screen

Raining Blood: Hellfire changes

changedTurquoise Nerf - Reduced critical chance and damage
addedIncreased Health for High-Wave Enemies - Enemies in higher waves now have more health
fixedBug Fix - Fixed the bug preventing enemies from spawning in Harvest of Sorrow
addedAutomatic Wave Start - New waves will automatically start if the player goes more than 30 seconds without killing an enemy when there are fewer than 3 enemies alive on the screen
  • Turquoise Nerf - Reduced critical chance and damage

  • Increased Health for High-Wave Enemies - Enemies in higher waves now have more health

  • Bug Fix - Fixed the bug preventing enemies from spawning in Harvest of Sorrow

  • Enemy Adjustments - Modified some enemies in certain levels

  • Automatic Wave Start - New waves will automatically start if the player goes more than 30 seconds without killing an enemy when there are fewer than 3 enemies alive on the screen

Source

Steam News / 30 June 2024

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