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Steam News9 March 20263mo ago

New demo patch release (v0.4.1)

Hello everyone, Rain Tactics is taking part to this year #TurnBasedThursdayFest - which is happening NOW!!

Full notes

Full Rain Tactics update

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Repeated intro

Hello everyone,

What changed

0 fixes6 additions6 changes0 removals
  • Events
  • UI and audio
  • Compatibility
  • Gameplay
  • Store
addedRain Tactics is taking part to this year #TurnBasedThursdayFest - which is happening NOW!! And to celebrate this event, a new version of Rain Tactics' demo is now live :)
changedThis update is quite massive as it fixes a few bugs and brings various QoL improvements. But beyond that, and as announced previously, important changes have been implemented in terms of gameplay with (i) classes redesign, (ii) new progression system, (iii) revised boon/upgrade system (iv) new UI and camera/movement mechanics and (v) changes to some levels.
changedFor those interested, more details about the changes at the end of this post. And in any case, this update marks a significant milestone towards the full beta demo release. So please check it out. And as always, looking forward to your feedback !
added[in picture - the new character selection menu !]
addedInteresting new mechanics to bring in companions mid-run
changedAdditional events / dialogues to existing levels

Rain Tactics is taking part to this year #TurnBasedThursdayFest - which is happening NOW!! And to celebrate this event, a new version of Rain Tactics' demo is now live :)

This update is quite massive as it fixes a few bugs and brings various QoL improvements. But beyond that, and as announced previously, important changes have been implemented in terms of gameplay with (i) classes redesign, (ii) new progression system, (iii) revised boon/upgrade system (iv) new UI and camera/movement mechanics and (v) changes to some levels.

For those interested, more details about the changes at the end of this post. And in any case, this update marks a significant milestone towards the full beta demo release. So please check it out. And as always, looking forward to your feedback !

[in picture - the new character selection menu !]

As for what will come next, I am happy to say that while we are improving upon the demo, we have entered full production mode and have started creating the levels of the Circle (the opulent parts of Shavanath). So things are shaping up ! But before you get a taste of this, next update of the demo will include:

  • Two additional playable characters

  • Interesting new mechanics to bring in companions mid-run

  • Additional events / dialogues to existing levels

  • At least one additional upgrade/boon category

As for the Fest, the link is here:

https://store.steampowered.com/sale/TurnBasedThursday2026

So have fun and thanks again for the support !

Ervya

Recap of implemented changes

  • Classes redesignwith revised set of abilities to make them feel more unique, some characters gameplay have drastically changed (for instance, Cyrus now can deploy Lizzy - her drone - which acts as an independent companion on the field of battle)
  • New progression system"Out" the 3-class choice per character system, "In" a new ability tree per character that unlock new possibilities with each level up, and give you the opportunity to shape a character's evolution as per your needs (example of choice: is Cyrus to be more of a drone specialist, or hacker expert?)
  • Expansion upon gambits and talentsbeyond their abilities, units now have access to unique set of talents, each providing various advantages in battle (from passive stat increase, access to new gambits, to getting steep discounts at the shops!). As for abilities, talents are unlocked through unit level up
  • New UI: following these gameplay and game progression changes, various UI updates were necessary, further emphasizing on the cyberpunk flair of the game; examples of UI refreshed are the level up menu, inventory, abilities selection

Source

Steam News / 9 March 2026

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