Hello everyone, With the end of year approaching, I thought this was a good time to give you an overview of what we have been cooking since this summer.
Full notes
Full Rain Tactics update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone,
What changed
0 fixes5 additions3 changes0 removals
Gameplay
Store
UI and audio
changedBeyond various bug fixes and QoL improvements, the focus has been on bringing more depth to Rain Tactics and expanding upon the roguelite and strategy RPG aspects of the game. Hence, key gameplay changes that you can expect in the next demo:
changedclasses redesign : with revised set of abilities to make them feel more unique, some characters gameplay have drastically changed (for instance, Cyrus now can deploy Lizzy - her drone - which acts as an independent companion on the field of battle)
addednew progression system : "Out" the 3-class choice per character system, "In" a new ability tree per character that unlock new possibilities with each level up, and give you the opportunity to shape a character's evolution as per your needs (example of choice: is Cyrus to be more of a drone specialist, or hacker expert?)
addedexpansion upon gambits and talents : beyond their abilities, units now have access to unique set of talents, each providing various advantages in battle (from passive stat increase, access to new gambits, to getting steep discounts at the shops!). As for abilities, talents are unlocked through unit level up
addednew UI : following these gameplay and game progression changes, various UI updates were necessary, further emphasizing on the cyberpunk flair of the game; examples of UI refreshed are the level up menu, inventory, abilities selection
added[in picture - example of the new level up UI - paused during action !]
Rain Tactics changes
changedBeyond various bug fixes and QoL improvements, the focus has been on bringing more depth to Rain Tactics and expanding upon the roguelite and strategy RPG aspects of the game. Hence, key gameplay changes that you can expect in the next demo:
changedclasses redesign : with revised set of abilities to make them feel more unique, some characters gameplay have drastically changed (for instance, Cyrus now can deploy Lizzy - her drone - which acts as an independent companion on the field of battle)
addednew progression system : "Out" the 3-class choice per character system, "In" a new ability tree per character that unlock new possibilities with each level up, and give you the opportunity to shape a character's evolution as per your needs (example of choice: is Cyrus to be more of a drone specialist, or hacker expert?)
addedexpansion upon gambits and talents : beyond their abilities, units now have access to unique set of talents, each providing various advantages in battle (from passive stat increase, access to new gambits, to getting steep discounts at the shops!). As for abilities, talents are unlocked through unit level up
addednew UI : following these gameplay and game progression changes, various UI updates were necessary, further emphasizing on the cyberpunk flair of the game; examples of UI refreshed are the level up menu, inventory, abilities selection
With the end of year approaching, I thought this was a good time to give you an overview of what we have been cooking since this summer.
Beyond various bug fixes and QoL improvements, the focus has been on bringing more depth to Rain Tactics and expanding upon the roguelite and strategy RPG aspects of the game. Hence, key gameplay changes that you can expect in the next demo:
Adjustedclasses redesignwith revised set of abilities to make them feel more unique, some characters gameplay have drastically changed (for instance, Cyrus now can deploy Lizzy - her drone - which acts as an independent companion on the field of battle)
Addednew progression system"Out" the 3-class choice per character system, "In" a new ability tree per character that unlock new possibilities with each level up, and give you the opportunity to shape a character's evolution as per your needs (example of choice: is Cyrus to be more of a drone specialist, or hacker expert?)
Addedexpansion upon gambits and talentsbeyond their abilities, units now have access to unique set of talents, each providing various advantages in battle (from passive stat increase, access to new gambits, to getting steep discounts at the shops!). As for abilities, talents are unlocked through unit level up
new UI: following these gameplay and game progression changes, various UI updates were necessary, further emphasizing on the cyberpunk flair of the game; examples of UI refreshed are the level up menu, inventory, abilities selection
[in picture - example of the new level up UI - paused during action !]
Timing of the updated demo is still to be defined. But on top of these systemic changes, you can expect with the update (i) an improved boon system, (ii) upgraded levels and dialogues and (iii) at least one more character that will join the roster !
So keep in touch, and thanks again for your support !!
Happy Holidays
Ervya
[In bonus, picture of new battle UI - hope you like it !]