Father of War is a tank weapon. It is a two-handed long sword. You have two basic abilities. Switch Stance changes your abilities from an offensive to defensive state. Each stance has three abilities.
Full notes
Full Raiding.Zone update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition6 changes0 removals
Gameplay
Balance
changedFather of War is a tank weapon.It is a two-handed long sword. You have two basic abilities.
changedFather of War is a tank weapon.Switch Stance changes your abilities from an offensive to defensive state. Each stance has three abilities.
changedFather of War is a tank weapon.Offensive abilities focus on damage and threat generation.
changedFather of War is a tank weapon.Defensive abilities focus on damage mitigation and protection.
changedFather of War is a tank weapon.Furthermore, after choosing the talents you have access to ultimate abilities.
changedFather of War is a tank weapon.Like all other weapons, Father of War has 15 talents.
Raiding.Zone changes
changedIt is a two-handed long sword. You have two basic abilities.
changedSwitch Stance changes your abilities from an offensive to defensive state. Each stance has three abilities.
changedOffensive abilities focus on damage and threat generation.
changedDefensive abilities focus on damage mitigation and protection.
changedFurthermore, after choosing the talents you have access to ultimate abilities.
Father of War is a tank weapon.
It is a two-handed long sword. You have two basic abilities.
Switch Stance changes your abilities from an offensive to defensive state. Each stance has three abilities.
Offensive abilities focus on damage and threat generation.
Defensive abilities focus on damage mitigation and protection.
Furthermore, after choosing the talents you have access to ultimate abilities.
Like all other weapons, Father of War has 15 talents.
Now I will focus on animating the new weapon. By doing this I also rework all existing animations.