Full notes
Full Raiders Rise update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Balance
- UI and audio
- Store
- Fixes
Raiders Rise changes
Event Description
Hey everyone! We’re back with a massive batch of updates from our latest sprint. We’ve been grinding to make the gameplay feel tighter and the visuals pop. Here is the breakdown of what’s new:
đź’° Economy & Systems
Currencies: In-game currency specs are now officially finalized.
Gacha & Rewards: Cleaned up the reward sequencing and finalized the Gacha logic.
Influencer Support: Creator codes and special name tags are ready for our partners!
🎨 UI & Visual Polish
The Meta Loop: We’ve refined the main flows to ensure the demo feels seamless.
- CharactersTweaked the "chroma" designs and added helpful disclaimers to the selection screen.
- Menu JuiceAdded animated emotes, a brand-new startup Splash Screen, and fixed those pesky scroll issues.
Battle Pass: Error pop-ups and BP widgets are now fully implemented.
⚔️ Gameplay & Content
Massive Tutorial Overhaul: We’ve rebuilt it from the ground up with over 300 unique actions to guide you through the basics.
- AnimationsCharacters now have expressive eye animations and improved selection poses.
- Bots & SoundAdded bot support and the first pass of SFX.
Enemies: Shooters and Biggies got an animation boost, and the Summoner’s spawn system is now much smoother.
🌌 Environment & Levels
Planet 1: Full audio integration is complete—it finally sounds alive!
Prop Glow-up: Visual upgrades for Mushrooms, Capsules, Mana Boxes, and Orbs.
Thanks for sticking with us during development! Let us know what you think in the forums. ⚡Steam post imageSteam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
