Full notes
Full Raiders Rise update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Store
- UI and audio
Raiders Rise changes
Welcome to a new update! This sprint has been focused on polishing key systems such as rewards, tutorials, and enemies, as well as adding new features and content to improve the overall game experience. Here’s everything we’ve been working on.
🧩 Rewards, Battle Pass, and Gacha System
We continue polishing the rewards system:
Players can now claim rewards directly from the Battle Pass
Visual feedback and notifications have been improved
We have also expanded the types of rewards:
Emotes (including random and rarity-based rewards)
New cosmetics
The full rewards flow is almost finished, with only final polish remaining.
🧠 Tutorial and Player Onboarding
Tutorial development is progressing well:
Level 1 is fully completed and stable
Work continues on Levels 2 and 3
We are focusing on improving player guidance, iterating based on feedback, and refining clarity and pacing during onboarding.
⚙️ Systems and Platform Features
💳 In-Game Purchases
The Steam in-game purchase system is now fully implemented:
Ready to support real store items
Integrated with the backend and game interface
🏆 Achievements
The achievements system has been added:
First set of achievements already implemented and working
Scalable system ready to support many more in the future
🎮 Gameplay and Technical Improvements
We have also worked on general polish and bug fixing in:
Upgrade system
Localization
UI consistency
🧠 Characters, Enemies, and Animation
🎨 Skins and Concepts
We continue developing new skins, including:
New skins for characters like Blizzcrack
We keep expanding the variety of available cosmetics.
👾 Enemy Development
This sprint had a strong focus on enemies:
New enemies added:
Summoner enemy
Larva enemy
Shooter
Existing enemies updated:
Visual and texture improvements
Unified art style across all enemies
🌍 Level Design and Environments
🗺 Level Progress
Work continues on Planet 3:
Collider work
Level structure improvements
Updates also continue on Planet 2 levels.
🏗 New Levels
Multiple mid and late game levels (levels 5–11) have been developed and iterated, including:
New layouts
Gameplay variations
Unique mechanics (such as special levels)
🌄 Environment Design
New themes and environmental variations have been added:
Improved visual identity between levels
New props and layout concepts
We continue refining:
Level flow
Environmental visual clarity
🏁 Sprint Wrap-Up
This sprint has been key to consolidating important systems like rewards, tutorial, enemies, and platform features, while continuing to expand content and improve the overall experience.
➡️ Don’t forget to add Raiders Rise to your Steam wishlist ➡️ Join our Discord and take part in upcoming playtests
See you in the next update — and until then, keep raiding! 🚀
Source
Changelog.gg summarizes and formats this update. How we read updates.
