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Steam News24 April 20262mo ago

Patch [1.0.2] - Smoothing out the rough edges

Hi there, explorers! Thank you again for playing our game and continuing to share your feedback. We're back with patch 1.0.

Full notes

Full Raider Kid and the Ruby Chest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedHi there, explorers! Thank you again for playing our game and continuing to share your feedback. We're back with patch 1.0.2 to address some deeper bugs, improve performance on high-end setups, and add a lot of overall polish to the experience. 🛠️ Major Bug Fixes High Framerate Physics : Fixed a severe physics engine instability bug caused by uncapped framerates on powerful PCs. This happened when vsync was disabled at the driver level. Alchemist Encounter : Fixed a game-freezing bug triggered when entering the cistern alchemist boss fight after flooding the ruins (wait, is this even possible?). Sticker Issues : Fixed a game-freezing bug that happened when a sticker that was selected without having been found (?????? in the Border menu) was found. Also fixed a bug in borderless mode that prevented stickers from being persisted and later on selected with border active. Save Data : Greatly hardened the save system to make it more robust and prevent data loss. Achievements : Steam achievements will now work properly in offline mode and will pop up the moment their trigger condition is met. Previously achievements were unlocked only after closing the game. ✨ Minor Fixes & Polish Hero Recovery : Alex now fully heals upon respawning in every checkpoint. Pendulum : The dowsing pendulum now reacts to secrets found in unvisited rooms. Sun/moon tiles : Enemies crossing sun/moon tiles will not clip walls any more. Platforming : Slightly increased wall clinging tolerance. Cutscenes : Made camera panning in cutscenes smoother. Audio : Polished ending song. Spiders now have an attack sound effect. Fixed door unlock sound effect not playing under certain circumstances. Removed unintended compression from sound effects. UI : Moved border menu to the top level of the options. Performance : Drastically reduced loading time from title screen to the game. UX : Added a required key press to skip the completion screen, so people have time to screenshot them and brag with their friends. On top of those there were many small fixes that aren't worth mentioning but, in aggregation, should sum up to a better experience. Thank you again for all your support and feedback. We are reading all your suggestions, and some of them will probably pop up in the next patch. If you run into any other issues, please let us know in the Steam discussions or on our Discord . Happy exploring!

Raider Kid and the Ruby Chest changes

changedHi there, explorers! Thank you again for playing our game and continuing to share your feedback. We're back with patch 1.0.2 to address some deeper bugs, improve performance on high-end setups, and add a lot of overall polish to the experience. 🛠️ Major Bug Fixes High Framerate Physics : Fixed a severe physics engine instability bug caused by uncapped framerates on powerful PCs. This happened when vsync was disabled at the driver level. Alchemist Encounter : Fixed a game-freezing bug triggered when entering the cistern alchemist boss fight after flooding the ruins (wait, is this even possible?). Sticker Issues : Fixed a game-freezing bug that happened when a sticker that was selected without having been found (?????? in the Border menu) was found. Also fixed a bug in borderless mode that prevented stickers from being persisted and later on selected with border active. Save Data : Greatly hardened the save system to make it more robust and prevent data loss. Achievements : Steam achievements will now work properly in offline mode and will pop up the moment their trigger condition is met. Previously achievements were unlocked only after closing the game. ✨ Minor Fixes & Polish Hero Recovery : Alex now fully heals upon respawning in every checkpoint. Pendulum : The dowsing pendulum now reacts to secrets found in unvisited rooms. Sun/moon tiles : Enemies crossing sun/moon tiles will not clip walls any more. Platforming : Slightly increased wall clinging tolerance. Cutscenes : Made camera panning in cutscenes smoother. Audio : Polished ending song. Spiders now have an attack sound effect. Fixed door unlock sound effect not playing under certain circumstances. Removed unintended compression from sound effects. UI : Moved border menu to the top level of the options. Performance : Drastically reduced loading time from title screen to the game. UX : Added a required key press to skip the completion screen, so people have time to screenshot them and brag with their friends. On top of those there were many small fixes that aren't worth mentioning but, in aggregation, should sum up to a better experience. Thank you again for all your support and feedback. We are reading all your suggestions, and some of them will probably pop up in the next patch. If you run into any other issues, please let us know in the Steam discussions or on our Discord . Happy exploring!

Hi there, explorers! Thank you again for playing our game and continuing to share your feedback. We're back with patch 1.0.2 to address some deeper bugs, improve performance on high-end setups, and add a lot of overall polish to the experience. 🛠️ Major Bug Fixes High Framerate Physics: Fixed a severe physics engine instability bug caused by uncapped framerates on powerful PCs. This happened when vsync was disabled at the driver level. Alchemist Encounter: Fixed a game-freezing bug triggered when entering the cistern alchemist boss fight after flooding the ruins (wait, is this even possible?). Sticker Issues: Fixed a game-freezing bug that happened when a sticker that was selected without having been found (?????? in the Border menu) was found. Also fixed a bug in borderless mode that prevented stickers from being persisted and later on selected with border active. Save Data: Greatly hardened the save system to make it more robust and prevent data loss. Achievements: Steam achievements will now work properly in offline mode and will pop up the moment their trigger condition is met. Previously achievements were unlocked only after closing the game. ✨ Minor Fixes & Polish Hero Recovery: Alex now fully heals upon respawning in every checkpoint. Pendulum: The dowsing pendulum now reacts to secrets found in unvisited rooms. Sun/moon tiles: Enemies crossing sun/moon tiles will not clip walls any more. Platforming: Slightly increased wall clinging tolerance. Cutscenes: Made camera panning in cutscenes smoother. Audio: Polished ending song. Spiders now have an attack sound effect. Fixed door unlock sound effect not playing under certain circumstances. Removed unintended compression from sound effects. UI: Moved border menu to the top level of the options. Performance: Drastically reduced loading time from title screen to the game. UX: Added a required key press to skip the completion screen, so people have time to screenshot them and brag with their friends. On top of those there were many small fixes that aren't worth mentioning but, in aggregation, should sum up to a better experience. Thank you again for all your support and feedback. We are reading all your suggestions, and some of them will probably pop up in the next patch. If you run into any other issues, please let us know in the Steam discussions or on our Discord. Happy exploring!

Source

Steam News / 24 April 2026

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