Full notes
Full RAIDBORN update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Balance
- Fixes
- Events
- UI and audio
RAIDBORN changes
The Legacy Update and the Spellcraft & Wizardry expansion are now available. Experience RAIDBORN in its final form and step into a new world of magic and mystery. Watch the release trailers and explore the full list of changes below!
RAIDBORN Changelog Below follows the full list of changes coming with the Legacy Update. Please note that this does not include changes made by the Spellcraft & Wizardry expansion. For an overview of that, please visit the store page here on Steam. Combat Overhaul
Changed power attack to be chargeable
Changed power attack to cost stamina not energy
Removed blunt and sharp weapon categories
Added axe, maul and sword weapon categories
Rebalanced armor and stamina damage of all weapons
Changed weapon speed to be fixed and non-upgradable
Rebalanced attack speeds
Added / Reworked over 90 weapons (there is now a unique weapon for every tier, type, and subtype)
Fixed / Revised a number of equipment meshes
Updated weapon tags
Added fire arrows
Added venom arrows
Added explosive arrows
Revised some arrow meshes
Enemy knock out duration now carries over from stun to collapsed state (the earlier you collapse them, the longer they stay collapsed)
Enemy Overhaul
Added Orc Goliath as new Orc boss
Changed Orc Berseker to be new Orc mini boss
Revised Orc Berseker rage mode
Added red glow to Orc Berserker while on rage
Removed old Orc mini boss
Moved stomp attack from Stone Giant to Orc Goliath
Added new chunk-based regeneration enemy trait
Added chunk-based regeneration to Stone Giant
Added Boggart Troll as new Boggart boss
Added new poison barrel throw enemy ability
Changed Boggart Warlock to be new Boggart mini boss
Added new poison curse enemy ability
Changed Boggart Warlock ability to poison curse
Changed Goblin Marauder to throw bombs
Changed Drowned Admiral curse to weaken player
Added new Hunger Butcher enemy
Added new disease aura enemy ability
Added disease aura ability to Hunger Butcher
Replaced Hunger Abomination with Hunger Butcher
Removed Hunger Abomination
Added new Zombie Lich enemy
Replaced Zombie Necromancer with Zombie Lich
Extended enemy resurrection ability to also summon enemies
Added new enemy healing spell ability
Changed Zombie Necromancer to Zombie Priest
Added healing spell ability to Zombie Priest
Replaced Zombie Castelan with Zombie Priest
Removed Zombie Castelan
Added new glob spitting enemy ability
Added glob spitting ability to Hunger Behemoth
Changed Zombie health regeneration to health steal
Changed Skeleton Sentinel to use new chunk-based health regeneration
Changed Iron Hide legendary trait to only be invulnerable to non-armor-piercing damage, instead of projectiles
Skills Overhaul
Added new equipable ability items
Revised Barbarian skill tree
Changed Barbarian Rage Mode skill branch to Blood Rage (now equipable ability)
Revised Blood Rage ability to increase damage but decrease protection
Added Blood Rage skill to increase area damage while active
Added Blood Rage skill to remove protection malus
Added Blood Rage skill to push enemies back while active
Revised Defender skill tree
Added new Bulwark ability increasing your protection but decreasing your damage
Added new Bulwak screen effect
Added new Bulwark branch to Defender skill tree
Added new Bulwark skill to unlock the ability
Added new Bulwark skill to provide status effect protection while active
Added new Bulwark skill to increase ability duration
Added new Bulwark skill to enable health regeneration while active
Added new Bulwark skill to decrease ability cost
Added new Bulwark skill to remove damage malus
Revised Knight skill tree
Added new Battle Focus ability increasing your stamina regeneration and attack speed
Added new Battle Focus screen effect
Added new Battle Focus branch to Knight skill tree
Added new Battle Focus skill to unlock the ability
Added new Battle Focus skill to increase move speed while active
Added new Battle Focus skill to increase ability duration
Added new Battle Focus skill to increase combo gain while active
Added new Battle Focus skill to decrease ability cost
Added new Battle Focus skill to remove damage malus
Revised Rogue skill tree
Added new Rogue skill to unlock advanced arrow types (fire, venom, explosive)
Changed shields to always block projectiles
Removed skill to block projectiles with shields
Quests
Added new duration-based interaction system
Added new repairable objects
Added new quest objectives
Added new Goblin village point of interest
Added new event quest "A Gobbos Best Friend"
Added new decayed hut point of interest
Added new event quest "The Price of Care"
Added new desecrated graveyard point of interest
Added new event quest "The Undying Death"
Added new rare / unique quest rewards
Added new quest reward packages (allows you to choose your quest reward)
Added common quest reward package
Added rare quest reward package
Added legendary quest reward package
Removed old quest reward items
Localizations
Added font support for Cyrillic
Added font support for Simplified Chinese
Added Simplified Chinese localization
Added Russian localization
Added Spanish localization
Added Brazilian Portugese localization
UI & UX
Added new ability inventory category
Added damage per second stat to item panel of inventory
Revised potion potency and duration display values
Increased range of enemy status display
Updated inventory stats to show / hide depending on active category
Updated main menu graphics
Added notifications reminding players how to cure any active status effect
Added more prominent level up notification
Added ability to rebind UI inputs
Updated button names in options input menu
Added input menu for controllers to look up controls (not rebindable yet)
Updated menu inputs to be consistent and rebindable
Added enchantement diamond icon to runestones
Updated game credits
Added ability to scroll options menu with controller
Changed quest info panel to show location of quest giver
Added context sensitive quest markers (depending on quest active state)
Updated appearance of quest giver markers
Updated icon of quest notes
Additions
Implemented status effects for enemies
Added burning status effect for enemies
Added ability to poison enemies
Added two new NPC idle animations
Added NPC thinking animation
Added NPC praying animation
Added NPC leaning against wall animation
Added NPC reading animation
Added new cleaning brush tool item
Added Founder's Pack implementation mode (you can now select how items are implemented)
Added new tutorial messages
Added silver and gold nugget crafting recipes
Improvements
Revised merchant inventory generation
Re-dubbed Commander Reynald with professional voice actor
Re-dubbed Scholar Aurelia with professional voice actor
Removed slow motion effect from critical hits
Added slow motion effect chance when killing last enemy in combat
Updated many tutorial messages
Made all non-critical quest items sellable
Added player avoidance to Citizen NPCs navigation
Added smooth light animation to illumination effect
Improved precision and appearance of lip sync
Implemented on-demand voiceover loading for better memory management and load times
Updated default audio volumes
Updated silver, gold and copper bar crafting recipes
Balancing
Decreased default melee area damage
Decreased reputation requirement for upper district
Completely rebalanced max stamina and how it is affected by armor handling
Disabled sprinting while crippled
Rebalanced combat energy gain value
Decrease selling prices of equipment
Decreased selling prices of loot
Slightly decreased amount of loot in chests
Slightly decreased stamina regeneration delay
Decreased maximum attack speed
Rebalanced Intense and Relaxed combat modes
Increased enemy spawn counts
Decreased spawn rate of crafting recipes
Assets
Added new item icons
Added poisoned enemy aura
Added burning enemy aura
Added cursed enemy aura
Revised enemy rage mode sound
Revised Drowned Admiral curse particle
Added new enemy sounds
Added new skill icons
Added new player ability enter / exit sounds
Fixes
Improved item preview rendering in inventory
Fixed being able to scroll through arrow types while loot menu is open
Fixed missing shadows from directional light
Fixed a large number of typos / outdated text
Updated enemy navigation to prevent jitter (might still happen, but hopefully less often)
Fixed some quest dialog issues
Added missing item texts
Fixed objects with missing texture / material
Fixed not being able to loot weapon remains if killing enemies before they have their weapon drawn
Fixed coin pouch giving way too much gold
Fixed equipment drops not respecting player level
Fixed incorrect German localizations
Fixed quest info panel not showing objective as complete if progress is greater than the required progress
Fixed floating / stuck enemy projectiles (hopefully)
Fixed being able to take items from chest while another menu is open
Fixed smuggler cove building floating torches
Fixed notification sound from playing multiple times at once
Source
Changelog.gg summarizes and formats this update. How we read updates.
