🎈 Today is RAIDBORN's third anniversary! That is three years of slaying monsters, conquering dungeons, and building something epic together. Thank you for being a part of it.
Full notes
Full RAIDBORN update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes4 additions1 change0 removals
Maps
Gameplay
Balance
Events
changed🎈 Today is RAIDBORN's third anniversary! That is three years of slaying monsters, conquering dungeons, and building something epic together. Thank you for being a part of it. To celebrate, I have prepared not only the yearly in-game event but also an extensive post with exciting insights into the upcoming 1.0 Legacy Update. ✨ As every year, a group of mysterious bards has gathered in the city of Everband to perform an epic live concert. Visit before April 12th, when the event ends, and experience a night of unforgettable entertainment right at the marketplace stage. Raise your tankard high and revel in the joyous atmosphere of celebration. 🎁 Register for free DLC and receive the secret code to also embark on a quest to obtain RAIDBORN's legendary five-piece equipment set. Only available until the 12th of April when the event ends (or if you bought the Founder's Pack DLC ).
addedNow, onto what I have been working on for the Legacy Update. I won't be talking about the mysterious yet-unannounced Project Lux just yet, but I will reveal that more information will be shared this year in early May, so stay tuned. Here is what I can actually talk about. As you might have noticed, the new enemy types added in the Adventure Update have more complexity and depth because they feature a larger variety of (combat) behaviors. In RAIDBORN every species has a boss and mini boss class. With the original set of enemies, only their boss class has a unique special ability or behavior. Besides, all enemy ties prior to the Adventure Update basically share the same two mini boss classes. With the release of the Legacy Update, I would like to remedy this situation and give the original enemy types an equal amount of care and variety by attacking from two angles: 1) Unique mini bosses for every one of the 6 original enemy species (Skeletons, Hungers, Zombies, Goblins, Boggarts, Orcs). 2) Improved mechanics for existing bosses to be more readable, challenging, and ultimately fun.
addedThe Hunger Behemoth, for example, absorbed damage from nearby allies. While interesting in theory, it didn't have much impact during actual combat. So I instead designed the new spitting ability you can see in the GIF above. It leaves an infectious puddle on the ground and deals a significant amount of damage. This way his ability becomes more direct, dangerous, and skill-based. The philosophy behind the changes is to ensure the abilities are clearly readable, have a direct impact, and are counterable by the player. This provides the most meaningful impact on the gameplay experience. In the case of Boggarts and Orcs, I have degraded their current bosses to mini bosses and added new giant enemies with unique abilities to the top of their hierarchy, namely the Boggart Troll and the Orc Goliath.
addedAnother area that received some attention is the points of interest (also known as event or question mark locations). These small, handcrafted event locations belong to the most memorable RAIBORN has to offer. For this reason I have added three completely new points of interest. Explore new fun and unexpected adventures and claim legendary rewards. Here is a first glimpse of what you can expect. Deep in the forest, you come across this small goblin sanctuary. Instead of attacking you on sight, they do something unexpected. They let you approach, even talk to you. What could a filthy pack of Goblins want from you? How are they different than other goblins? There's only one way to find out when the Legacy Update releases later this year.
addedIn the heat of development and timelines, I unfortunately had to cut some features I had planned for the Legacy Update, but I am trying to make up for it with some more lightweight but still very fun additions like the new arrow types you can see in action in the video below. But don't worry, most of the cut features will find their way into the game sooner or later. They just won't fit into the Legacy Update. But make no mistake, this update will still be huge, and I am cooking up a lot of cool things behind the scenes I haven't announced yet.
RAIDBORN changes
changed🎈 Today is RAIDBORN's third anniversary! That is three years of slaying monsters, conquering dungeons, and building something epic together. Thank you for being a part of it. To celebrate, I have prepared not only the yearly in-game event but also an extensive post with exciting insights into the upcoming 1.0 Legacy Update. ✨ As every year, a group of mysterious bards has gathered in the city of Everband to perform an epic live concert. Visit before April 12th, when the event ends, and experience a night of unforgettable entertainment right at the marketplace stage. Raise your tankard high and revel in the joyous atmosphere of celebration. 🎁 Register for free DLC and receive the secret code to also embark on a quest to obtain RAIDBORN's legendary five-piece equipment set. Only available until the 12th of April when the event ends (or if you bought the Founder's Pack DLC ).
addedNow, onto what I have been working on for the Legacy Update. I won't be talking about the mysterious yet-unannounced Project Lux just yet, but I will reveal that more information will be shared this year in early May, so stay tuned. Here is what I can actually talk about. As you might have noticed, the new enemy types added in the Adventure Update have more complexity and depth because they feature a larger variety of (combat) behaviors. In RAIDBORN every species has a boss and mini boss class. With the original set of enemies, only their boss class has a unique special ability or behavior. Besides, all enemy ties prior to the Adventure Update basically share the same two mini boss classes. With the release of the Legacy Update, I would like to remedy this situation and give the original enemy types an equal amount of care and variety by attacking from two angles: 1) Unique mini bosses for every one of the 6 original enemy species (Skeletons, Hungers, Zombies, Goblins, Boggarts, Orcs). 2) Improved mechanics for existing bosses to be more readable, challenging, and ultimately fun.
addedThe Hunger Behemoth, for example, absorbed damage from nearby allies. While interesting in theory, it didn't have much impact during actual combat. So I instead designed the new spitting ability you can see in the GIF above. It leaves an infectious puddle on the ground and deals a significant amount of damage. This way his ability becomes more direct, dangerous, and skill-based. The philosophy behind the changes is to ensure the abilities are clearly readable, have a direct impact, and are counterable by the player. This provides the most meaningful impact on the gameplay experience. In the case of Boggarts and Orcs, I have degraded their current bosses to mini bosses and added new giant enemies with unique abilities to the top of their hierarchy, namely the Boggart Troll and the Orc Goliath.
addedAnother area that received some attention is the points of interest (also known as event or question mark locations). These small, handcrafted event locations belong to the most memorable RAIBORN has to offer. For this reason I have added three completely new points of interest. Explore new fun and unexpected adventures and claim legendary rewards. Here is a first glimpse of what you can expect. Deep in the forest, you come across this small goblin sanctuary. Instead of attacking you on sight, they do something unexpected. They let you approach, even talk to you. What could a filthy pack of Goblins want from you? How are they different than other goblins? There's only one way to find out when the Legacy Update releases later this year.
addedIn the heat of development and timelines, I unfortunately had to cut some features I had planned for the Legacy Update, but I am trying to make up for it with some more lightweight but still very fun additions like the new arrow types you can see in action in the video below. But don't worry, most of the cut features will find their way into the game sooner or later. They just won't fit into the Legacy Update. But make no mistake, this update will still be huge, and I am cooking up a lot of cool things behind the scenes I haven't announced yet.
🎈 Today is RAIDBORN's third anniversary! That is three years of slaying monsters, conquering dungeons, and building something epic together. Thank you for being a part of it. To celebrate, I have prepared not only the yearly in-game event but also an extensive post with exciting insights into the upcoming 1.0 Legacy Update. ✨ As every year, a group of mysterious bards has gathered in the city of Everband to perform an epic live concert. Visit before April 12th, when the event ends, and experience a night of unforgettable entertainment right at the marketplace stage. Raise your tankard high and revel in the joyous atmosphere of celebration. 🎁 Register for free DLC and receive the secret code to also embark on a quest to obtain RAIDBORN's legendary five-piece equipment set. Only available until the 12th of April when the event ends (or if you bought the Founder's Pack DLC).
Now, onto what I have been working on for the Legacy Update. I won't be talking about the mysterious yet-unannounced Project Lux just yet, but I will reveal that more information will be shared this year in early May, so stay tuned. Here is what I can actually talk about. As you might have noticed, the new enemy types added in the Adventure Update have more complexity and depth because they feature a larger variety of (combat) behaviors. In RAIDBORN every species has a boss and mini boss class. With the original set of enemies, only their boss class has a unique special ability or behavior. Besides, all enemy ties prior to the Adventure Update basically share the same two mini boss classes. With the release of the Legacy Update, I would like to remedy this situation and give the original enemy types an equal amount of care and variety by attacking from two angles: 1) Unique mini bosses for every one of the 6 original enemy species (Skeletons, Hungers, Zombies, Goblins, Boggarts, Orcs). 2) Improved mechanics for existing bosses to be more readable, challenging, and ultimately fun.
The Hunger Behemoth, for example, absorbed damage from nearby allies. While interesting in theory, it didn't have much impact during actual combat. So I instead designed the new spitting ability you can see in the GIF above. It leaves an infectious puddle on the ground and deals a significant amount of damage. This way his ability becomes more direct, dangerous, and skill-based. The philosophy behind the changes is to ensure the abilities are clearly readable, have a direct impact, and are counterable by the player. This provides the most meaningful impact on the gameplay experience. In the case of Boggarts and Orcs, I have degraded their current bosses to mini bosses and added new giant enemies with unique abilities to the top of their hierarchy, namely the Boggart Troll and the Orc Goliath.
Another area that received some attention is the points of interest (also known as event or question mark locations). These small, handcrafted event locations belong to the most memorable RAIBORN has to offer. For this reason I have added three completely new points of interest. Explore new fun and unexpected adventures and claim legendary rewards. Here is a first glimpse of what you can expect. Deep in the forest, you come across this small goblin sanctuary. Instead of attacking you on sight, they do something unexpected. They let you approach, even talk to you. What could a filthy pack of Goblins want from you? How are they different than other goblins? There's only one way to find out when the Legacy Update releases later this year.
In the heat of development and timelines, I unfortunately had to cut some features I had planned for the Legacy Update, but I am trying to make up for it with some more lightweight but still very fun additions like the new arrow types you can see in action in the video below. But don't worry, most of the cut features will find their way into the game sooner or later. They just won't fit into the Legacy Update. But make no mistake, this update will still be huge, and I am cooking up a lot of cool things behind the scenes I haven't announced yet.