In this update6
Full notes
Full RAID: World War II update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello there again!
What changed
- Fixes
- Gameplay
- Performance
- UI and audio
- Events
RAID: World War II changes
- Trainmap
Good to see everyone is enjoying the latest mission and warcry. We noticed some issues and have corrected them. Keep us posted on any more issues and suggestions you have!
Changelog
Update size: 796.2 MB
Added animations to enemy supply drops.
Added interaction animations to some levers and chains.
Added safety checks to enemy turret logic to prevent crashes.
Slightly increased the value of smaller loot items.
Updated localization files.
Fixed a crash related to networked proficiencies.
Fixed incorrectly set slots for dropped supplies preventing them from cleaning up if too many spawn.
Fixed certain sound effects not playing while driving the Truck.
Fixed opening the chat while in a vehicle breaking camera limits.
Fixed flamer backpack explosions not properly syncing between players.
Fixed enemy corpses not being networked over to drop-in clients.
Interface
Fixed double clicking on an Outlaw RAID not selecting it.
Fixed certain item lists not wrapping their selection around when navigating beyond the first and last items.
Fixed applying weapon upgrades on a controller not playing a sound.
Fixed applying weapon upgrades on a controller not removing the associated breadcrumb.
Fixed gained experience being displayed incorrectly when the host leaves the game during the mission complete screen.
Levels
Full Stop
Added waypoints to the bunker doors to guide players when searching for power.
Added pumpkins for the Season of resurrection challenge card.
Adjusted visuals and collisions on the blown up bunker wall.
Defloated some trees and patches of grass.
Unsank a few ocean props.
Fixed some objectives incorrectly progressing in stealth.
Fixed bunker rooms accidentally having 4 documents in every room, Corrected to 4 in officers room and 2 in the extra rooms.
Fixed several spots where bags could be thrown out of bounds.
Fixed stuck spots on the bunker roof, the train yard, and other areas.
Fixed doors in the warehouse z-fighting with the ground.
Fixed guards not patrolling the farmhouse location.
Fixed paratroopers climbing back up to the plane they jumped from.
Fixed the ocean being blurry with DOF enabled.
Fixed being able to see under the water in certain areas.
Fixed being able to open the metal gate from the wrong side.
Fixed the airdrop plane being visually in the supply pod for drop-in players.
Fixed the "I am so smart" achievement not unlocking for non-host players.
Bunker Busters
Fixed a portalling issue.
Countdown
Fixed pickup shelves being rotated incorrectly.
Gold Rush
Fixed a portalling issue.
Odin's Fall
Disabled shadows on props inside the flakturm to improve performance.
Wiretap
Fixed a stuck spot near the main gate.
Gold Diggers
Fixed missing sky texture on the sunset environment.
Weapons
Browning Auto-5
Reduced the excessive amount of bullets gained from magazine upgrades. T2 +1 (for a total of 6) T3 +2 (for a total of 8)
Proficiencies
Fixed crash when Demolition Warcries run out while in a vehicle.
Pickpocket
Fixed the value of pickpocketed loot not being increased by the Midas Touch boost.
Cards
Fixed Pumpkin Pie challenge card description to correct value (is actually 300% not 100%).
Changed Helmet Shortage challenge card to be 300% headshot bonus instead of instant kill.
Mod users; Please check for broken mods! If your game is not launching and you may have outdated or incompatible mods installed, please
Source
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