In this update7
Full notes
Full RAID: World War II update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Maps
- Performance
RAID: World War II changes
Greetings, Raiders!
The first update of the year has arrived, and with it comes a new RAID at last. We apologize to make you all wait for this long, nothing ever turns out to be as simple as one anticipates. Still, we are extremely grateful for the continued interest everyone has shown for the game, specially the folks over on the LGL Discord.
Trying to keep the light alive has been a massive uphill battle for all of us, but hopefully it will have been worth the effort.
The Full Stop RAID
Officer Fragezeichen is a prominent member of the SD, and he has been gathering too much intel on RAID operations. He's currently assigned to overseer resource extraction operations at a small village, and got bunkered up in a nearby reinforced bunker. This is the best opportunity we'll get to eliminate him and prevent those documents from surfacing.
This is the first new proper raid in years, made in collaboration with the one and only Ilija Petrusic. Featuring a large forest surrounding the main target there's finally a good opportunity to practice your driving skills. It took quite the journey to get here, so we hope you will enjoy this new addition.
New Demolitions Warcry: Scorched Earth
I like them crispy.
Demolitions finally gets its missing warcry! With this new grenade when the time is right you can hold back an assault with ease!
T1 While active, equip a special thermite grenade that burns all nearby enemies.
T2 Shooting a thermite grenade causes a fire explosion, reducing its remaining duration. This can only be done once per grenade.
T3 Thermite grenade capacity is increased by 2.
T4 Thermite grenades also cause a fire explosion at the end of their duration.
Menu Refresh
We recently showed off some new menu UI in an announcement here. We are still slowly converting the menus over to the new style and we hope these changes make your time in the menus a bit nicer.
To summarise these changes:
New main menu button design with icons
When using controllers, menus now display proper xbox and playstation button icons.
Cards menu now allows selections before ready-up (Mission must be selected beforehand!)
Flamer Changes
A small change happened to flamers. They can no longer create random undodgeable fire pits below players without warning, but instead will throw incendiary grenades at far away enemies.
Livestream
We will be celebrating the release of Update 24 with the community live on twitch. Catch us HERE LIVE on the 15th of February at 19:00 CEST!
Changelog
Update size: 6.9 GB (nice)
Added client authorization to fire barrel explosions. This makes them explode at the location the player who shot them saw them at.
Adjusted fire effects on explosive barrels.
Added hit sounds for taking fire damage.
Added safeguards against players getting stuck in many areas.
Added a mechanic for vehicles to respawn if they fall out of a map, instead of getting deleted.
Entering a vehicle now prioritizes the drivers seat.
Changed multiple props to use a more optimized rendering method.
Adjusted collisions on loot stored inside vehicles to avoid players slipping off from them.
Lowered the probability for playing the enemy hit by a vehicle voicelines.
Updated the sticker icons on vehicle trunk interactions.
Blanked out debug print functions as (probably placebo) optimizations.
Reduced ammo received from medium ammo pickups by
Source
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