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Steam News29 December 20178y ago

1.0.1.0 Update Live

Hello to all and happy holidays! Just in time for 2018 we're pushing a large update for the game that addresses a lot bugs and issues.

Full notes

Full Ragtag Adventurers update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello to all and happy holidays! Just in time for 2018 we're pushing a large update for the game that addresses a lot bugs and issues. Thank you all for your continued support and feedback, we're excited to head into 2018 and share with you all the awesome stuff we have prepared!

What changed

2 fixes4 additions6 changes11 removals
  • Gameplay
  • UI and audio
  • Balance
changedThe target dummy has been increased
removedIf all players are permanently dead bots will no longer continue playing, instead the game over screen will be shown
changedSound volumes have been adjusted across the board
addedMany particle effects have been added, replaced and / or improved
addedNew FeaturesThe default control can now be seen from the pause menu mid-game
addedNew FeaturesThere's a new option in the options menu to toggle the boss health bar text between None (No text), Percentage (Show the current health percentage of the boss), Precise (Show the exact amount of health the boss has) and Both (Show both the amount and percentage)

Ragtag Adventurers changes

changedThe target dummy has been increased
removedIf all players are permanently dead bots will no longer continue playing, instead the game over screen will be shown
changedSound volumes have been adjusted across the board
addedMany particle effects have been added, replaced and / or improved
addedThe default control can now be seen from the pause menu mid-game
  • The target dummy has been increased

  • If all players are permanently dead bots will no longer continue playing, instead the game over screen will be shown

  • Lesnyak's tornado effect has been altered

  • Sound volumes have been adjusted across the board

  • Osselor's camera shakes should now be less nauseating

  • Many particle effects have been added, replaced and / or improved

New Features

  • The default control can now be seen from the pause menu mid-game

  • There's a new option in the options menu to toggle the boss health bar text between None (No text), Percentage (Show the current health percentage of the boss), Precise (Show the exact amount of health the boss has) and Both (Show both the amount and percentage)

  • Player characters now have a life counter above their portraits indicating how many times the player can be resurrected before perma-death sets it

Balance Changes

The mana restore ultimate will now follow the Bunny Mage and has a larger radius

The Bunny Mage turret no longer has any range restrictions

Osselor will no longer turn to his target while firing his flame breath

Bug Fixes

The hero picker will no longer stay on the screen if you die while picking a hero in single hero mode

Permanently dead characters will now properly resurrect if the boss dies

Permanently dead CPU characters will no longer incorrectly show up as players on the score screen

The Bunny Mage turret will no longer block Medics projectiles

Lesnyak can no longer be damaged (or walked into) while he's flying to the middle to spawn roots

You can no longer get stuck in Uth'wara after his transition phase

The collision on Osselor's lava cracks is now more precise

Shiro will no longer walk while doing his tail swipe attack

Time will now be properly tracked on the Uth'wara fight

Navigating the menus and changing options with the analog stick should now be more stable

The fight will now properly start with the picked hero in single hero mode instead of always starting with Tank

Lesnyak's insta-kill attack can no longer be dodged as easily

Fighter is now no longer incorrectly named Assassin in the hero picker

Source

Steam News / 29 December 2017

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