Full notes
Full Ragnorium update
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What changed
- Gameplay
- Store
Ragnorium changes
Ragnorium Post-Mortem and Early Access.
This will be quite a post, a post-mortem on Early Access and my thoughts on it, i doubt it will bring comfort to some of the players, but i think it's essential nonetheless to provide this information so that you guys know what the developer of the game feels.
To begin, i want to state that Early Access as a platform is generally a good place; it has produced many good games, and many single devs did a phenomenal job on Early Access, but, in my view, it's terrible for me. Moving forward, i want to state that early access as a platform will no longer be utilized for future games of mine because i desire to improve as a developer. Like you players, i am as just burned by the idea of Early Access for games, but my reasons are different.
I dedicated about 4-5 years of my life to Ragnorium, and i had fun developing the game and learned quite a lot, i completed it as best as i could, given the scope and resources that i had. You can complete the game. In that period, however, it would have been more valuable if i had done 2-3 more minor games and attained more experience because, fundamentally, it's that experience that i lacked the most, which was my Achilles' heel.
Acceptance of faults is part of the process of becoming better, i do accept that Ragnorium is a 6.5/10 game; it would be a waste to stop my game development story now; for many failures, there is bound to be at least one success. The definition of success for me is a form of a game that is unique and executed well. Ragnorium, for example, in my view, despite being a colony simulator, is a unique game and not a direct copy of any particular game, but the execution for Ragnorium was lacking, so it did not succeed as a game.
As a person, i am not particularly good at anything. Still, i believe if you do something for a long time, you will become good at it; some people take longer than others, and I take the longest. And for the sake of continuity, i will keep you updated; you all deserve to know what will happen next.
I will keep you guys posted, and please let me know if you want me to write more of content like this.
Cheers!
――――――――――――――――――――――――――― Vitali Kirpu Productions (Steam Developer Profile) is a one-person indie game development shop. I am currently working on Pixel Piracy and IAH: INTERNET WAR.
2023 VITALI KIRPU PRODUCTIONS. All rights reserved. ―――――――――――――――――――――――――――
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