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Steam News17 May 20224y ago

Ragnorium 1.0.6 is now Available!

Hey! Ragnorium Version 1.0.6 is now Available! I have been sick for some days now, so I could not get much done; I had some sort of flu.

Full notes

Full Ragnorium update

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Hey!

What changed

1 fix1 addition2 changes0 removals
  • Gameplay
  • UI and audio
addedRagnorium Version 1.0.6 is now Available! I have been sick for some days now, so I could not get much done; I had some sort of flu. ːsteamfacepalmː
fixedNew: Stone Flail can now be created after researching Rope; Stone Flail has a very long range and is quite fun to use. New: Added Men of Nature NPCs. Community Feedback: Added Auto Research Functionality; you can now Auto Research Stuff after Research is Completed. Community Feedback: Added Mirrored Staircase. Performance: Enemy & Colonist Nameplate Performance improved; this UI component would be instantiated for every colonist and enemy, so now it is reused, and only one variant exists. Balance: General Supplies now has 1 X Emergency Stimpack. Fixed Bug where the game would occasionally become unresponsive for some time during 97% loading sequence. Fixed Bug where during combat, enemies or colonists would wiggle weirdly on the spot resulting in poor combat experience; in addition, when issuing order move command during combat, the responsiveness of colonists is greatly improved; this fix essentially allows you to kite slow enemies with Stone Flail or Flintlock rifle. Fixed a few Bugs with tutorials associated with Campfire.
changedCheck Stone Flail and Improved Combat Movement here: https://i.gyazo.com/65ffafb1c207c4d6af818a5b8f4b21bc.mp4 You can see that as the enemy dies, the other enemy takes its place; no more weird movement.
changedStay tuned for more, and thank you for playing!

Ragnorium changes

addedRagnorium Version 1.0.6 is now Available! I have been sick for some days now, so I could not get much done; I had some sort of flu. ːsteamfacepalmː
fixedNew: Stone Flail can now be created after researching Rope; Stone Flail has a very long range and is quite fun to use. New: Added Men of Nature NPCs. Community Feedback: Added Auto Research Functionality; you can now Auto Research Stuff after Research is Completed. Community Feedback: Added Mirrored Staircase. Performance: Enemy & Colonist Nameplate Performance improved; this UI component would be instantiated for every colonist and enemy, so now it is reused, and only one variant exists. Balance: General Supplies now has 1 X Emergency Stimpack. Fixed Bug where the game would occasionally become unresponsive for some time during 97% loading sequence. Fixed Bug where during combat, enemies or colonists would wiggle weirdly on the spot resulting in poor combat experience; in addition, when issuing order move command during combat, the responsiveness of colonists is greatly improved; this fix essentially allows you to kite slow enemies with Stone Flail or Flintlock rifle. Fixed a few Bugs with tutorials associated with Campfire.
changedCheck Stone Flail and Improved Combat Movement here: https://i.gyazo.com/65ffafb1c207c4d6af818a5b8f4b21bc.mp4 You can see that as the enemy dies, the other enemy takes its place; no more weird movement.
changedStay tuned for more, and thank you for playing!

Ragnorium Version 1.0.6 is now Available! I have been sick for some days now, so I could not get much done; I had some sort of flu. ːsteamfacepalmː

Regardless, this week i have been doing good, I wanted to upkeep the pace, so here is the update!

New

Stone Flail can now be created after researching Rope; Stone Flail has a very long range and is quite fun to use.

New

Added Men of Nature NPCs.

Community Feedback

Added Auto Research Functionality; you can now Auto Research Stuff after Research is Completed.

Community Feedback

Added Mirrored Staircase.

Performance

Enemy & Colonist Nameplate Performance improved; this UI component would be instantiated for every colonist and enemy, so now it is reused, and only one variant exists.

Balance

General Supplies now has 1 X Emergency Stimpack. Fixed Bug where the game would occasionally become unresponsive for some time during 97% loading sequence. Fixed Bug where during combat, enemies or colonists would wiggle weirdly on the spot resulting in poor combat experience; in addition, when issuing order move command during combat, the responsiveness of colonists is greatly improved; this fix essentially allows you to kite slow enemies with Stone Flail or Flintlock rifle. Fixed a few Bugs with tutorials associated with Campfire.

Check Stone Flail and Improved Combat Movement here: https://i.gyazo.com/65ffafb1c207c4d6af818a5b8f4b21bc.mp4 You can see that as the enemy dies, the other enemy takes its place; no more weird movement.

Stay tuned for more, and thank you for playing!

Source

Steam News / 17 May 2022

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