Repeated intro
What changed
0 fixes1 addition1 change0 removals
addedI am happy to Announce that the Ragnorium Build 1.0 is now available on Steam! Please check the patch notes above!
changedNew Feature *You now unlock Unlock Planets as you play. The unlocking Mechanism is tied to how long you can survive on a particular map. Quality of Life *Game is now Localized to Chinese, Russian, and German languages. *You can now change Colonist Roster Order. *Objects/Items that are dangerous to interact with now have an Indicator. *When performing basic gameplay actions or some things happen, you will now receive some audio cues from the AI System. For example, if your colonists are offscreen fighting, you will be informed about this; there is a bunch of these cues. You can also disable this in Options. *Dead Critters now emit Red Line indicating a potential for Skinning. *Added Quick Save that happens on Cycle Transitions; this can be disabled in Options. *UI Scaling is now a Slider, and UI Scaling is now based on Resolution, which means that UI Fidelity and Scale will remain consistent across Resolutions such as 4k and 1080p. *UI Sliders now have a bigger collider resulting in less miss clicks. *Dead Enemies and Blood is now disposing of itself after a certain time resulting in less clutter that accumulates over time. *Scarlet Punk, Fatman, Anubis have refreshed looks and voice lines. *Few Items like Venom and Flint now have better overworld graphics and cues. *When you start the Game, you don't have dispatch objectives; you now need to research first Dispatch Objectives; in addition, Objectives such as "Craft a Crafting Table" will now be unlocked gradually as you unlock these building pieces. *Changed Icons during planetfall, and when you hover over the enemy red icon, it will now show the name of the enemy. *You can now disable Colonist Researching from Quantum Commander UI directly; this is useful if you don't want anyone to research at the start of the Game. *Main Menu Transitions are now more user-friendly. Bug Fixes *Fixed a few Main Menu Button colliders; you could click far off the button. *Fixed Bug where if Colonist died due to hunger/thirst, it would state that it was due knockdown/combat. *Fixed Bug where UI would scale improperly when on Low Resolution. *Fixed Bug where Crafting Large Foliage Bandage would not contribute towards objective completion. *Fixed Bug where some of the Volume sliders did not work correctly. *Fixed Bug where in Pause Mode relocate arrow is not visible. *Fixed Bug where a player could not open Bjectives/Research Menu for the second time during the pause state. *Fixed Bug/Changed so that you can now order to Colonist right after an objective is completed without needing to Turn In Objective first. *Fixed Bug where Zone Designation Marker Toggle State was not saving correctly. *Fixed Bug where Camera Tilt Setting was not saving correctly. *Fixed Town Bell Description that had placeholder text. *Fixed Bug where Party Window does not appear after accepting Objective if in pause state. *Fixed Bug where UI Scale setting was not persisting. *Fixed Bug where Pause Text would not disappear after using Time Compression Machine (Pause -> X2 Speed). *Fixed Bug where Wooden Cart was working improperly in X2 Speed. *Fixed Bug where Colonist could get stuck on Day 1 when trying to Store Item while there is no storage. *Fixed Bug where colonists would go under the Ramp in some Rare Instance. *Few other undocumented Bug Fixes that were fixed in a span of 4 months. *Fixed Bug where Map could become infested with Scorpids. *Fixed a few
Ragnorium changes
addedI am happy to Announce that the Ragnorium Build 1.0 is now available on Steam! Please check the patch notes above!
changedNew Feature *You now unlock Unlock Planets as you play. The unlocking Mechanism is tied to how long you can survive on a particular map. Quality of Life *Game is now Localized to Chinese, Russian, and German languages. *You can now change Colonist Roster Order. *Objects/Items that are dangerous to interact with now have an Indicator. *When performing basic gameplay actions or some things happen, you will now receive some audio cues from the AI System. For example, if your colonists are offscreen fighting, you will be informed about this; there is a bunch of these cues. You can also disable this in Options. *Dead Critters now emit Red Line indicating a potential for Skinning. *Added Quick Save that happens on Cycle Transitions; this can be disabled in Options. *UI Scaling is now a Slider, and UI Scaling is now based on Resolution, which means that UI Fidelity and Scale will remain consistent across Resolutions such as 4k and 1080p. *UI Sliders now have a bigger collider resulting in less miss clicks. *Dead Enemies and Blood is now disposing of itself after a certain time resulting in less clutter that accumulates over time. *Scarlet Punk, Fatman, Anubis have refreshed looks and voice lines. *Few Items like Venom and Flint now have better overworld graphics and cues. *When you start the Game, you don't have dispatch objectives; you now need to research first Dispatch Objectives; in addition, Objectives such as "Craft a Crafting Table" will now be unlocked gradually as you unlock these building pieces. *Changed Icons during planetfall, and when you hover over the enemy red icon, it will now show the name of the enemy. *You can now disable Colonist Researching from Quantum Commander UI directly; this is useful if you don't want anyone to research at the start of the Game. *Main Menu Transitions are now more user-friendly. Bug Fixes *Fixed a few Main Menu Button colliders; you could click far off the button. *Fixed Bug where if Colonist died due to hunger/thirst, it would state that it was due knockdown/combat. *Fixed Bug where UI would scale improperly when on Low Resolution. *Fixed Bug where Crafting Large Foliage Bandage would not contribute towards objective completion. *Fixed Bug where some of the Volume sliders did not work correctly. *Fixed Bug where in Pause Mode relocate arrow is not visible. *Fixed Bug where a player could not open Bjectives/Research Menu for the second time during the pause state. *Fixed Bug/Changed so that you can now order to Colonist right after an objective is completed without needing to Turn In Objective first. *Fixed Bug where Zone Designation Marker Toggle State was not saving correctly. *Fixed Bug where Camera Tilt Setting was not saving correctly. *Fixed Town Bell Description that had placeholder text. *Fixed Bug where Party Window does not appear after accepting Objective if in pause state. *Fixed Bug where UI Scale setting was not persisting. *Fixed Bug where Pause Text would not disappear after using Time Compression Machine (Pause -> X2 Speed). *Fixed Bug where Wooden Cart was working improperly in X2 Speed. *Fixed Bug where Colonist could get stuck on Day 1 when trying to Store Item while there is no storage. *Fixed Bug where colonists would go under the Ramp in some Rare Instance. *Few other undocumented Bug Fixes that were fixed in a span of 4 months. *Fixed Bug where Map could become infested with Scorpids. *Fixed a few
I am happy to Announce that the Ragnorium Build 1.0 is now available on Steam! Please check the patch notes above!
New Feature *You now unlock Unlock Planets as you play. The unlocking Mechanism is tied to how long you can survive on a particular map. Quality of Life *Game is now Localized to Chinese, Russian, and German languages. *You can now change Colonist Roster Order. *Objects/Items that are dangerous to interact with now have an Indicator. *When performing basic gameplay actions or some things happen, you will now receive some audio cues from the AI System. For example, if your colonists are offscreen fighting, you will be informed about this; there is a bunch of these cues. You can also disable this in Options. *Dead Critters now emit Red Line indicating a potential for Skinning. *Added Quick Save that happens on Cycle Transitions; this can be disabled in Options. *UI Scaling is now a Slider, and UI Scaling is now based on Resolution, which means that UI Fidelity and Scale will remain consistent across Resolutions such as 4k and 1080p. *UI Sliders now have a bigger collider resulting in less miss clicks. *Dead Enemies and Blood is now disposing of itself after a certain time resulting in less clutter that accumulates over time. *Scarlet Punk, Fatman, Anubis have refreshed looks and voice lines. *Few Items like Venom and Flint now have better overworld graphics and cues. *When you start the Game, you don't have dispatch objectives; you now need to research first Dispatch Objectives; in addition, Objectives such as "Craft a Crafting Table" will now be unlocked gradually as you unlock these building pieces. *Changed Icons during planetfall, and when you hover over the enemy red icon, it will now show the name of the enemy. *You can now disable Colonist Researching from Quantum Commander UI directly; this is useful if you don't want anyone to research at the start of the Game. *Main Menu Transitions are now more user-friendly. Bug Fixes *Fixed a few Main Menu Button colliders; you could click far off the button. *Fixed Bug where if Colonist died due to hunger/thirst, it would state that it was due knockdown/combat. *Fixed Bug where UI would scale improperly when on Low Resolution. *Fixed Bug where Crafting Large Foliage Bandage would not contribute towards objective completion. *Fixed Bug where some of the Volume sliders did not work correctly. *Fixed Bug where in Pause Mode relocate arrow is not visible. *Fixed Bug where a player could not open Bjectives/Research Menu for the second time during the pause state. *Fixed Bug/Changed so that you can now order to Colonist right after an objective is completed without needing to Turn In Objective first. *Fixed Bug where Zone Designation Marker Toggle State was not saving correctly. *Fixed Bug where Camera Tilt Setting was not saving correctly. *Fixed Town Bell Description that had placeholder text. *Fixed Bug where Party Window does not appear after accepting Objective if in pause state. *Fixed Bug where UI Scale setting was not persisting. *Fixed Bug where Pause Text would not disappear after using Time Compression Machine (Pause -> X2 Speed). *Fixed Bug where Wooden Cart was working improperly in X2 Speed. *Fixed Bug where Colonist could get stuck on Day 1 when trying to Store Item while there is no storage. *Fixed Bug where colonists would go under the Ramp in some Rare Instance. *Few other undocumented Bug Fixes that were fixed in a span of 4 months. *Fixed Bug where Map could become infested with Scorpids. *Fixed a few