Full notes
Full Raging Titan update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Raging Titan changes
Finally it's about time for the next update, and this time it brings a lot of features, fixes and changes and also stuff you have been specifically asking for. Let's not talk to much and praise the gods of game development or similar - just have a look at the changelog! Hope you enjoy it! New & Improved
Showing clear tower and enemy data in glossary instead of generic texts
Upgrades of towers are visible in glossary as well now
Showing tower data ingame when hovering over the build button with the mouse
Showing tower upgrade data ingame when hovering over the upgrade button
Also showing money you get when selling
Showing user play statistics in main menu (new "Statistics" button)
Showing global average play statistics in Statistics screen
Allow to use ESC key in main menu for backwards navigation
Changes
Early release bonus for waves now calculated differently: For each wave skipped the target wave will get a bonus factor of 0.1 to points with a maximum of 1.2. Money bonus is exactly half of that. However, with a delay of 10 seconds after the enemy was spawned the bonus will drop by 0.1 every second until no bonus is left.
Enemies killed while being influenced by Nanite Emitters or Decelerators will grant an additional bonus of 0.1 to money and points
All towers have been rebalanced with changes in costs, damage, fire rate and range. For details have a look at the glossary
Heavy Raider's resistance against both types of damage adjusted
Granting damage bonus if enemy is damage with matching weapon type
Flying enemies are now clearly indicated in the wave queue as well
Decreasing time to hold down on button to release all waves to 1 second (previously: 2 seconds)
Hitting M (shortcut for releasing all waves) in the prewarm screen will now not only start the game but indeed also start all waves
Tutorial button has been moved to level group selection screen
Fixes
Minor fix for pathfinding in "Uphill Rush"
Minor fix for possible build positions in "Marksman's Paradise"
Minor fix for possible build positions in "Earths Inner"
Minor fix for possible build positions in "Magma Trident"
Fixing issue in order of score submission vs score loading
Fixing despawning of enemies which already have despawned
Fixing effect of Nanite Tower level 3
Fixing Mortar Projectile not causing area damage when not directly hitting an enemy
Source
Changelog.gg summarizes and formats this update. How we read updates.
