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Steam News1 November 20169y ago

Choo-choo! Update 2 arriving!

Finally it's about time for the next update, and this time it brings a lot of features, fixes and changes and also stuff you have been specifically asking for.

Full notes

Full Raging Titan update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions12 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
addedFinally it's about time for the next update, and this time it brings a lot of features, fixes and changes and also stuff you have been specifically asking for. Let's not talk to much and praise the gods of game development or similar - just have a look at the changelog! Hope you enjoy it! New & Improved
changedShowing tower data ingame when hovering over the build button with the mouse
changedShowing tower upgrade data ingame when hovering over the upgrade button
addedShowing user play statistics in main menu (new "Statistics" button)
changedAll towers have been rebalanced with changes in costs, damage, fire rate and range. For details have a look at the glossary
changedHeavy Raider's resistance against both types of damage adjusted

Raging Titan changes

addedFinally it's about time for the next update, and this time it brings a lot of features, fixes and changes and also stuff you have been specifically asking for. Let's not talk to much and praise the gods of game development or similar - just have a look at the changelog! Hope you enjoy it! New & Improved
changedShowing tower data ingame when hovering over the build button with the mouse
changedShowing tower upgrade data ingame when hovering over the upgrade button
addedShowing user play statistics in main menu (new "Statistics" button)
changedAll towers have been rebalanced with changes in costs, damage, fire rate and range. For details have a look at the glossary

Finally it's about time for the next update, and this time it brings a lot of features, fixes and changes and also stuff you have been specifically asking for. Let's not talk to much and praise the gods of game development or similar - just have a look at the changelog! Hope you enjoy it! New & Improved

  • Showing clear tower and enemy data in glossary instead of generic texts

  • Upgrades of towers are visible in glossary as well now

  • Showing tower data ingame when hovering over the build button with the mouse

  • Showing tower upgrade data ingame when hovering over the upgrade button

  • Also showing money you get when selling

  • Showing user play statistics in main menu (new "Statistics" button)

  • Showing global average play statistics in Statistics screen

  • Allow to use ESC key in main menu for backwards navigation

Changes

  • Early release bonus for waves now calculated differently: For each wave skipped the target wave will get a bonus factor of 0.1 to points with a maximum of 1.2. Money bonus is exactly half of that. However, with a delay of 10 seconds after the enemy was spawned the bonus will drop by 0.1 every second until no bonus is left.

  • Enemies killed while being influenced by Nanite Emitters or Decelerators will grant an additional bonus of 0.1 to money and points

  • All towers have been rebalanced with changes in costs, damage, fire rate and range. For details have a look at the glossary

  • Heavy Raider's resistance against both types of damage adjusted

  • Granting damage bonus if enemy is damage with matching weapon type

  • Flying enemies are now clearly indicated in the wave queue as well

  • Decreasing time to hold down on button to release all waves to 1 second (previously: 2 seconds)

  • Hitting M (shortcut for releasing all waves) in the prewarm screen will now not only start the game but indeed also start all waves

  • Tutorial button has been moved to level group selection screen

Fixes

  • Minor fix for pathfinding in "Uphill Rush"

  • Minor fix for possible build positions in "Marksman's Paradise"

  • Minor fix for possible build positions in "Earths Inner"

  • Minor fix for possible build positions in "Magma Trident"

  • Fixing issue in order of score submission vs score loading

  • Fixing despawning of enemies which already have despawned

  • Fixing effect of Nanite Tower level 3

  • Fixing Mortar Projectile not causing area damage when not directly hitting an enemy

Source

Steam News / 1 November 2016

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