Full notes
Full Raging Titan update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Raging Titan changes
Raging Titan is back! Now this is what I call an update. The game has been completely reworked and there’s nearly no area that hasn’t gotten some love in the last couple of days and weeks, and here is the final result! Have a look at the list of changes and give it a try!
Rebalanced costs, damage, fire rates and ranges of all towers and their respective upgrade levels
Reworked visuals and props in many levels
Reworking lighting to be less demanding while still looking better than before
Decreased volume of enemy portals, machine-gun tower and anti air gun
Fixed issues with projectile movement
Reworked user interface and added new graphics
Reworked level selection screen
Added voice overs to the tutorial
Added alarm sound effect when airborne enemies approach
Decreased lives of command HQ
Doubled points given by enemies
Fixed display of global average stats
Added new options to change the sound, music and voice over volume
Added option to switch target display
Added different colours for each portal to make enemy wave directions more obvious
Added click audio effect when hitting buttons for audio feedback
Fixing build menu sometimes being a bit reluctant to accept clicks
Added button to proceed from loading screen to allow players to read game hints
Fixing the health bars display
Showing damage factor increase from augmenter towers directly above affected towers
Reducing scroll speed when at borders
Gazillions of other bug fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
