Repeated intro
Hey everyone,
Over the past weeks I've been pushing as many improvements as possible into the game — but I know there's still a lot on the list. Here's what's coming.
What changed
0 fixes3 additions2 changes0 removals
changedOver the past weeks I've been pushing as many improvements as possible into the game — but I know there's still a lot on the list. Here's what's coming.
added✈️ Cargo & Night Owl Update Right now traffic peaks in the morning and afternoon, and there are no cargo flights at all. That changes in May: cargo operations will be added with proper coverage of the major freight hubs (Luxembourg, Cologne, Leipzig, London), and long-haul overflights toward the US and Asia will be filled in. Expect a realistic late-night traffic pattern to go with it.
added📖 Tutorial & Training Mode June will be heavily focused on onboarding. A proper tutorial is the most-requested missing feature and I know it's overdue. The goal is to make it genuinely useful for people new to ATC, not just a checklist of controls.
added🎥 Two New Tutorial Videos Covering standard procedures — climbs, descents, sequencing — and how weather deviations are actually handled in the real world.
changed🗺️ Multi-Sector Mode For the more experienced controllers: you'll be able to merge sectors or expand sector boundaries. Examples include combining Munich and Erfurt into a single working area, or extending a sector downward to FL200. This is aimed at players who find individual sectors too manageable and want a bigger challenge.
Radar Identified changes
changedOver the past weeks I've been pushing as many improvements as possible into the game — but I know there's still a lot on the list. Here's what's coming.
added✈️ Cargo & Night Owl Update Right now traffic peaks in the morning and afternoon, and there are no cargo flights at all. That changes in May: cargo operations will be added with proper coverage of the major freight hubs (Luxembourg, Cologne, Leipzig, London), and long-haul overflights toward the US and Asia will be filled in. Expect a realistic late-night traffic pattern to go with it.
added📖 Tutorial & Training Mode June will be heavily focused on onboarding. A proper tutorial is the most-requested missing feature and I know it's overdue. The goal is to make it genuinely useful for people new to ATC, not just a checklist of controls.
added🎥 Two New Tutorial Videos Covering standard procedures — climbs, descents, sequencing — and how weather deviations are actually handled in the real world.
changed🗺️ Multi-Sector Mode For the more experienced controllers: you'll be able to merge sectors or expand sector boundaries. Examples include combining Munich and Erfurt into a single working area, or extending a sector downward to FL200. This is aimed at players who find individual sectors too manageable and want a bigger challenge.
May Update
🛫 Traffic Overhaul Traffic density is going up by roughly 50%. Depending on the sector and time of day, you can expect an average of 3–8 aircraft in your airspace simultaneously. It should feel noticeably busier.
🌩️ Weather Refinement Moving beyond isolated storm cells toward full weather fronts that span multiple sectors — meaning coordination between adjacent sectors will actually become necessary.
✈️ Cargo & Night Owl Update Right now traffic peaks in the morning and afternoon, and there are no cargo flights at all. That changes in May: cargo operations will be added with proper coverage of the major freight hubs (Luxembourg, Cologne, Leipzig, London), and long-haul overflights toward the US and Asia will be filled in. Expect a realistic late-night traffic pattern to go with it.
🐛 Bug Fixes If you find a bug, please post it in the Discussions with the callsign and sector if possible — that makes it significantly easier for me to track down and fix.
June Update
📖 Tutorial & Training Mode June will be heavily focused on onboarding. A proper tutorial is the most-requested missing feature and I know it's overdue. The goal is to make it genuinely useful for people new to ATC, not just a checklist of controls.
🎥 Two New Tutorial Videos Covering standard procedures — climbs, descents, sequencing — and how weather deviations are actually handled in the real world.
🗺️ Multi-Sector Mode For the more experienced controllers: you'll be able to merge sectors or expand sector boundaries. Examples include combining Munich and Erfurt into a single working area, or extending a sector downward to FL200. This is aimed at players who find individual sectors too manageable and want a bigger challenge.
As always — if something bothers you or feels wrong procedurally, let me know. This is exactly the kind of feedback that shapes where the game goes next.
Happy controlling,