Update log
Full Race Jam update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Gameplay
- Performance
- Balance
General Fixes Fixed an issue where the “Ready, Set, Jam” prompt remained on screen longer than intended.
Fixed an issue where the camera could start in the wrong position at the beginning of a race.
Track Fixes
Fixed an issue on Hedgehog Hills where vehicles could get caught on the bridge.
Reworked lighting on Hedgehog Hills
Adjusted track layout around ramps on Hedgehog Hills
Improvements & Balancing Added new music to each track.
Improved drift push mechanics. The improvement scales with how long you drift. Short drifts see minimal change, while longer drifts provide significantly stronger boosts.
Adjusted cel shader on all player vehicles.
Adjusted cel shader on all traffic vehicles to improve visibility.
Adjusted brake light colors when illuminated.
Test Your Memory – Reduced time between elements to memorize.
Test Your Memory – Reduced overall difficulty.
Vehicle Improvements
Slightly increased acceleration, turbo, and health for "McRay".
Slightly increased acceleration and turbo for "Hopes and Dreams".
Source
