Update log
Full Race Jam update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Gameplay
Fixes
Fixed an issue where KO and Cop KO leaderboards were not tracking stats correctly.
Leaderboard Improvements
KO and Cop KO boards now track stats correctly.
Stunt Point Total leaderboards have been set up.
Collect Money Total leaderboards have been set up.
Major Traffic Improvements
Traffic vehicles now have random variance in spawn locations. Note: This is an initial step to test how random spawns interact with all gameplay systems. More spawn variance will be added in future updates.
Improved traffic vehicle pathfinding.
Improved traffic vehicle detection of other traffic vehicles.
Traffic vehicles now maintain correct speeds more consistently.
Increased traffic density in LA, Coffee Run, and NY.
Visual & Effects Updates
Added new Gluttony skins.
Adjusted Fire Effects on all Single Player, Multiplayer, and Stunt vehicles.
Vehicle Balancing
Pop Quiz – Nerfed Top Speed, Acceleration, and Turbo.
Juice – Nerfed Acceleration and Turbo.
No Problemo – Nerfed Top Speed and Turbo.
Mason – Nerfed Turbo.
Limo – Nerfed Turbo.
Frizzy – Buffed Top Speed and Acceleration.
Chase Mode Adjustments
Adjusted opponent vehicle behaviors to ensure difficulty is more consistent throughout races.
Reduced the time cops attempt to push player vehicles to the side of the road by half.
Source
