Hello again! Just another little batch of post-launch fixes and tweaks today. The main exciting change is that now you can interact with more of the UI when hiding sidequest choices, but there are some other nice fixes
Full notes
Full Raccoons to Riches update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello again!
What changed
1 fix0 additions1 change0 removals
Gameplay
changedJust another little batch of post-launch fixes and tweaks today. The main exciting change is that now you can interact with more of the UI when hiding sidequest choices, but there are some other nice fixes in there too. Thanks for the reports everyone! Here's the patch notes (Changes based on player feedback marked with a *):
fixedUI: The ! mark over the shopkeeper is now also clickable to open the side-quest menu - UI*: You can now interact with more of the UI when hiding sidequest choices - Bugfix: Fixed some menus stacking on top of each other in strange ways when opening multiple menus in the topbar at once - Bugfix: Fixed some cases of the controller cursor getting a bit lost or not navigating correctly during a market day when playing with a controller - Bugfix*: Fixed the Upgrade and Downsize card buttons in the Supply Shoppe not registering mouse clicks occasionally - Bugfix*: Fixed card tooltips sometimes blocking mouse interaction/clicks during market days - Text*: Fixed a typo in the description of the Capital Citizen quest.
Raccoons to Riches changes
changedJust another little batch of post-launch fixes and tweaks today. The main exciting change is that now you can interact with more of the UI when hiding sidequest choices, but there are some other nice fixes in there too. Thanks for the reports everyone! Here's the patch notes (Changes based on player feedback marked with a *):
fixedUI: The ! mark over the shopkeeper is now also clickable to open the side-quest menu - UI*: You can now interact with more of the UI when hiding sidequest choices - Bugfix: Fixed some menus stacking on top of each other in strange ways when opening multiple menus in the topbar at once - Bugfix: Fixed some cases of the controller cursor getting a bit lost or not navigating correctly during a market day when playing with a controller - Bugfix*: Fixed the Upgrade and Downsize card buttons in the Supply Shoppe not registering mouse clicks occasionally - Bugfix*: Fixed card tooltips sometimes blocking mouse interaction/clicks during market days - Text*: Fixed a typo in the description of the Capital Citizen quest.
Just another little batch of post-launch fixes and tweaks today. The main exciting change is that now you can interact with more of the UI when hiding sidequest choices, but there are some other nice fixes in there too. Thanks for the reports everyone! Here's the patch notes (Changes based on player feedback marked with a *):
FixedUIThe ! mark over the shopkeeper is now also clickable to open the side-quest menu - UI*: You can now interact with more of the UI when hiding sidequest choices - Bugfix: Fixed some menus stacking on top of each other in strange ways when opening multiple menus in the topbar at once - Bugfix: Fixed some cases of the controller cursor getting a bit lost or not navigating correctly during a market day when playing with a controller - Bugfix*: Fixed the Upgrade and Downsize card buttons in the Supply Shoppe not registering mouse clicks occasionally - Bugfix*: Fixed card tooltips sometimes blocking mouse interaction/clicks during market days - Text*: Fixed a typo in the description of the Capital Citizen quest.