HomeGamesUpdatesPricingMethodology
Steam News21 December 20214y ago

Version 1.9 Update

Hi All, Thanks to those who have played through R-Naught so far. The feedback I've gotten has been really helpful! I've updated some things and I'm pretty ready to move on to the next project.

Full notes

Full R-Naught update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions3 changes0 removals
  • Gameplay
  • Compatibility
  • Balance
changedThanks to those who have played through R-Naught so far. The feedback I've gotten has been really helpful! I've updated some things and I'm pretty ready to move on to the next project. I'll continue support for any glaring errors though so don't hesitate to notify me about bugs!
addedNo official controller support. Unofficially, you can play the game with a 360-style controller. To get Steam approval for even partial support is a lot though. Unity releasing a new input system during all of this was also a headache.
changedThe Good - Price drop! It's obvious that price is holding some people back. I stand by my original pricing, but I'd rather people play it than be turned away by the cost.
addedAccessibility features added! If you're finding the game too difficult OR just getting tired of turn-based battles, there are now ways around them. It's encouraged not to abuse these features as battles are a core aspect of the game, but if you just want to experience the story then you're no longer barred from that.
changedPreviously, if noodle-hands were slapping your keyboard and sloppin' on your mouse mid-battle, you could skip turns and glitch the game out. Battles are now noodle-proof!
addedAdded Fruit Boots to the game. So, if you think the walk speed is too slow, head to the 'Excessive Doors' cave!

Hi All,

Thanks to those who have played through R-Naught so far. The feedback I've gotten has been really helpful! I've updated some things and I'm pretty ready to move on to the next project. I'll continue support for any glaring errors though so don't hesitate to notify me about bugs!

The Bad - No MacOS support for now. There is a Mac version on itch.io, but uploading to Steam requires a few additional hurdles and the level of interest for the game (especially on Mac) doesn't justify following through with that.

  • No official controller support. Unofficially, you can play the game with a 360-style controller. To get Steam approval for even partial support is a lot though. Unity releasing a new input system during all of this was also a headache.

The Good - Price drop! It's obvious that price is holding some people back. I stand by my original pricing, but I'd rather people play it than be turned away by the cost.

  • Accessibility features added! If you're finding the game too difficult OR just getting tired of turn-based battles, there are now ways around them. It's encouraged not to abuse these features as battles are a core aspect of the game, but if you just want to experience the story then you're no longer barred from that.

  • Previously, if noodle-hands were slapping your keyboard and sloppin' on your mouse mid-battle, you could skip turns and glitch the game out. Battles are now noodle-proof!

  • Added Fruit Boots to the game. So, if you think the walk speed is too slow, head to the 'Excessive Doors' cave!

  • There was an achievement that got silenced during another update. It's back on!

  • A thousand other miniscule adjustments that you won't notice!

Again, thanks to everyone that has given the game a try so far. Please reach out if you have any comments, questions, etc.!

Source

Steam News / 21 December 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.