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Full R-Naught update
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What changed
- Store
So, this is my first big project. The release date of October 29th was arbitrary and, as I'm now realizing, ambitious. R-Naught wasn't kickstarted or funded in any way so I hope the disappointment doesn't go much further than myself. It's a solo passion project I'm learning a lot from. I hope you'll excuse me as I continue to learn from it and try to turn it into the best thing it can be. I'm truly sorry if this news causes you to lose interest in the project.
The game is coming along great. The story is fun, battle mechanics are wild, and the ending is truly something to behold. That said, as I'm endlessly testing everything I'm realizing I need more time. I can't even submit a build to Steam for review yet. I don't want to drag this out, but I do want everything I promised to work - to work. Right now it's only 80% there. I've been stressed, ignoring life, and pushing people aside to stick to my own self-imposed deadline and it's not healthy. So, in short; for the sake of me and the game, I'm moving the release date back a few weeks.
What I plan to do in that time? I haven't given much attention to Steam, so expect overhauls to the store page. Achievements and Steam-specific in-game things haven't been configured yet, and I'd like those to be intentional. The game will only benefit from extra playtesting (if you're interested in testing, please reach out!) and further balancing of, well, everything.
Oh, and to address the question that everyone seems to have: R-Naught was not made with RPG Maker. I built it from scratch with Unity.
I appreciate your support and patience as I navigate my way through a first release. Please feel free to reach out with any questions, comments, or concerns.
-Phil (Jirapher)
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