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Latest R.A.T.T.Z. Maze updates
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- R.A.T.T.Z. Maze
Wall Update
Area of exploration is deepened so you have more space to run around. Compounder now exists, animation WIP. Compounder turns dust into plywood, first "Advanced" material you will have. Advanced material viewer is WIP. (…
Announcement1 changeGameplay - R.A.T.T.Z. Maze
Wall Harvesting
You'll discover a dust pile that you can begin idly harvesting dust from, canceled by hitting ESC, with an indicator of when it activates. Same goes for scrap, these two are your most common resources. The compounder is…
Announcement - R.A.T.T.Z. Maze
another fix hopefully
crafting menu shouldn't show up until it is needed if more things mysteriously break the rat inside of my brain may dig a way out and run away
Announcement - R.A.T.T.Z. Maze
Another fix
travelling in tunnels is faster and smoother need to work on the main update for friday now
Announcement - R.A.T.T.Z. Maze
wall bug fix!1
WOOO Turns out I just had to remove the ability for it to use arrow key inputs I guess? Back to working fully on the real update, or rather, the rest.
Announcement - R.A.T.T.Z. Maze
bugfix
fixed a node that was named incorrectly thus making it impossible to enter the wall normally, woops
Announcement1 changeFix - R.A.T.T.Z. Maze
Stage 1 update of going into the W a l l
You'll notice that upon your first time entering the table (from where you ordinarily appear from of course) will present to you a cinematic overview of what you get to explore through! It'll only occur once per save fi…
Announcement1 changeGameplay - R.A.T.T.Z. Maze
Basic Menu Animations
There'll now be some basic animations in the main menu when you click the buttons. The in-the-wall mode is still being worked on, player animation blueprint wants to be silly. Likely have it be accessible next week's up…
Announcement

