Full notes
Full R.A.T.T.Z. Maze update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Area of exploration is deepened so you have more space to run around. Compounder now exists, animation WIP. Compounder turns dust into plywood, first "Advanced" material you will have. Advanced material viewer is WIP. (it will be something you can toggle to view, basic materials will always be visible at the bottom left)
Tunnels no longer glitchy teleport, instead, you can just run right through after creating them. Small bug with tunnel visibility not turning on upon loadup, will try to fix today.
Source
Changelog.gg summarizes and formats this update. How we read updates.