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Steam News4 July 20262d ago

REDEVELOPMENT LOG PART 3: Brain Food

Greetings, Whitaker Metapham. I'm copyrighting that, don't steal it, please. That's mine now. /R continues redevelopment unabated - even while on the Summer Sale.

Full notes

Full /R - A Neurodivergent Thriller update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, Whitaker Metapham. I'm copyrighting that, don't steal it, please. That's mine now.

What changed

0 fixes5 additions2 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Maps
changed/R continues redevelopment unabated - even while on the Summer Sale. For anyone reading right now, any updates I am talking out will be free when 2.0 patch inevitably launches. I am aiming for the last week of October to have the game rebuilt for 2.0/IDE Upgrade. Don't hold your breath though. I am one person.
addedHowever, some new milestones to celebrate.
changedPuzzles will now have better UI and feedback (as well as improved control) to make them more enjoyable and less clunky. You'll also receive system alerts when a puzzle is solved correctly.
addedSome other new puzzle types are being added to deepen gameplay. We're not gonna make you do rocket science, but your brain will get some exercise as well as Lydia's feet.
addedOne of those new types are more locked containers. I want players to feel they earn things and yes, combinations will change every game!
addedWe are also looking to add gameplay into portions that were a bit dry in the last build. We're just trying to make the game more engaging overall.

/R - A Neurodivergent Thriller changes

changed/R continues redevelopment unabated - even while on the Summer Sale. For anyone reading right now, any updates I am talking out will be free when 2.0 patch inevitably launches. I am aiming for the last week of October to have the game rebuilt for 2.0/IDE Upgrade. Don't hold your breath though. I am one person.
addedHowever, some new milestones to celebrate.
changedPuzzles will now have better UI and feedback (as well as improved control) to make them more enjoyable and less clunky. You'll also receive system alerts when a puzzle is solved correctly.
addedSome other new puzzle types are being added to deepen gameplay. We're not gonna make you do rocket science, but your brain will get some exercise as well as Lydia's feet.
addedOne of those new types are more locked containers. I want players to feel they earn things and yes, combinations will change every game!

/R continues redevelopment unabated - even while on the Summer Sale. For anyone reading right now, any updates I am talking out will be free when 2.0 patch inevitably launches. I am aiming for the last week of October to have the game rebuilt for 2.0/IDE Upgrade. Don't hold your breath though. I am one person.

However, some new milestones to celebrate.

  • Puzzles will now have better UI and feedback (as well as improved control) to make them more enjoyable and less clunky. You'll also receive system alerts when a puzzle is solved correctly.

  • Some other new puzzle types are being added to deepen gameplay. We're not gonna make you do rocket science, but your brain will get some exercise as well as Lydia's feet.

  • One of those new types are more locked containers. I want players to feel they earn things and yes, combinations will change every game!

  • Speaking of things changing every game, we are looking into making the game's mazes way less predictable and improving replay value. That also involves the process of navigating them. Seriously, never made sense how I did it before....

  • We are also looking to add gameplay into portions that were a bit dry in the last build. We're just trying to make the game more engaging overall.

  • The new Map system is almost done. Rather than the clunky old red boxes of the old style, the map will have much more specific guidance. You will still have to discover things but navigation should be less of a chore now.

Source

Steam News / 4 July 2026

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