Full notes
Full /R - A Neurodivergent Thriller update
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What changed
- Fixes
- Performance
- Gameplay
- UI and audio
- Events
/R - A Neurodivergent Thriller changes
Howdy, Whitaker Metaphysical fam.
I know it's been some time, but this update is a big one. Just did a big massacre of bugs and also solved some outstanding issues. Here;s a list of what's been fixed.
The red coloration glitch effect during chase scenes has been removed. It was causing a major performance drain and players should notice an uptick in speed. The CRT Filter and the fluxing effect is still there and can still be adjusted in Options (the gear icon).
The menu no longer can open while hiding.
The Archives menu no longer opens outside of the Pause screen. Several players have noted this bug.
Frame rate descriptions in the Options menu are now fixed.
Enter Prompts on some doors were stopping when animated. This has been fixed.
The house portrait in the museum was canceling player presence for no reason. It should work now.
Teleportation destination hints now hide before you discover teleporting.
The contrast background on teleportation now works correctly.
The fighting items "LOOK" prompt now closes and their Alert (!!!) prompt now will stay open during Chases to give players extra visibility during tense chases.
The red glow on aliens should now appear correctly above backgrounds.
The RGB Maze no longer crashes on exit.
The "Close Encounters" slideshow in the Assembly Room no longer crashes on exit.
Thanks for your patience. I am one person but I am giving it my all.
Source
Changelog.gg summarizes and formats this update. How we read updates.
