Full notes
Full QuiVr update
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What changed
- Compatibility
- Events
- Maps
New Event Tile Progress
Next week's new Event Tile is progressing well. While it's not a boss it should be another interesting event that plays with some more aspects of the game that aren't often explored. Hopefully it will be in the Beta this weekend for testing.
Music Update Progress
Continued work is being done on the dynamic music system, now with more granular changes during gameplay and more variation within similar intensities. While the system is not currently used within the game, the structure has been implemented and with a few more tracks for non-core gameplay (Summit lobby, transitions to/from events, etc) I think it will be ready for final implementation!
Other Changes and Fixes
Fixed skip targets for events in Cave environments
Fixed issue with moving walls during Flower event
Updated map seed
Source
Changelog.gg summarizes and formats this update. How we read updates.
