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Steam News31 May 20261mo ago

Update 1.6.10 (5/31/2026)

General Changes Added MOXIE, the Guardian of Aegis, as a new playable character Updated every scene within the game for widescreen play Added rotating menu music Added at least one color palette for each character More

In this update5

Full notes

Full QUICKDRAW update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes10 additions2 changes1 removal
  • Gameplay
  • UI and audio
  • Maps
  • Fixes
addedGeneral ChangesAdded MOXIE, the Guardian of Aegis, as a new playable character
changedGeneral ChangesUpdated every scene within the game for widescreen play
addedGeneral ChangesAdded rotating menu music
addedGeneral ChangesAdded at least one color palette for each character More palettes inbound!
addedGeneral ChangesAdded silhouettes of remaining characters to the playable character grid
addedGeneral ChangesAdded universal controller UI indicators to all scenes

QUICKDRAW changes

addedAdded MOXIE, the Guardian of Aegis, as a new playable character
changedUpdated every scene within the game for widescreen play
addedAdded rotating menu music
addedAdded at least one color palette for each character More palettes inbound!
addedAdded silhouettes of remaining characters to the playable character grid

General Changes

  • Added MOXIE, the Guardian of Aegis, as a new playable character

  • Updated every scene within the game for widescreen play

  • Added rotating menu music

  • Added at least one color palette for each character

    • More palettes inbound!

  • Added silhouettes of remaining characters to the playable character grid

  • Added universal controller UI indicators to all scenes

  • Updated the bounty board with new lore entries for all playable characters

  • Redesigned one of the animated signs in the back of the CITY stage

Local Play

  • Added frame perfect round starts

    • This triggers when a player presses an action within the 2 frame window leading up to round start

    • This mechanic doesn't guarantee a round win, only that your action will come out immediately

  • Added a clock at bottom center of the screen that rotates once before round start

    • Completes it rotation when the frame perfect buffer window begins, 2 frames before round start

  • Added effects for preemptive player actions that send players into the failed state

Target Rush

  • Updated Target Rush hitboxes for more dynamic gameplay across the cast

    • All characters now have an indicator for how difficult Target Rush becomes when playing as them

      • Difficulty indicator ranges from 1 to 3 coins

        • Nyx is the only 3 coin character in the game, good luck!

      • High scores are stored based on the current combination of: character, mode, and speed

Bug Fixes

  • Fixed a bug where a player's action would not be registered when executed on the edge of the input buffer window

  • Fixed up various punishes animations across the cast

Known Bugs

  • Pixel, Nyx, and Moxie have all had one of their punishes disabled as we fix some widescreen-specific issues

AJ

Game Designer, QUICKDRAW

Source

Steam News / 31 May 2026

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