In this update3
Full notes
Full Quetzal's Call update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Events
- Fixes
- UI and audio
- Balance
Quetzal's Call changes
Quetzal just got a shiny new update!
We have heard your feedback and done a few changes including bug fixes, control additions, environmental visual improvements and a brand new level!
Discord Challenge
As always, we have prepared a challenge for the new hidden level that is hosted inside of our Discord, so if you would like to participate, join our server: https://discord.com/invite/RBwTHd2xW6
See below the complete changelog:
Changelog | Demo Update 0.2.5
Features
- Environment design overhaul1. Birds 2. Flat background procedural abstract shapes to make levels feel less empty 3. Added small waterfalls to checkpoints.
Added vegetation elements to all the levels.
Added several hidden rooms to the game to offer more depth and context about the game world.
Level Select menu: levels are unlocked once you enter them for the first time.
One new challenge level at the end of the demo.
Added Discord and Wishlist buttons to the main menu.
Bug Fixes
Fixed issue where double jump was cancelled after a short time. This was very noticeable in long jumps/falls.
Fixed issue where getting hit cancelled double jump.
Fixed rare glitch where Primal Fireball did not work because the bullet instance had been killed.
Improvements
Added UI sound feedback for better navigation.
Made a small light shine from the player to improve visibility.
Implement support to aim Primal Fireball with the left joystick as well as the right one.
Improved spike visibility to distinguish from grass.
Increased spike hit sound effect volume to offer better auditory feedback.
Balanced Tybso Fiba boss fight by changing his pattern slightly and adjusting max HP.
Added “hold to skip” functionality to credits.
Improved d-pad support, as it was skipping inputs before.
Improved hazard glimmer algorithm to make them more visible.
Enhanced bullet VFX for better visibility.
Slight level design rearrangement to make experience less frustrating.
Please reach out if you have any issues or questions!
Source
Changelog.gg summarizes and formats this update. How we read updates.
