Full notes
Full Quetzal's Call update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Maps
- UI and audio
Quetzal's Call changes
This patch is mainly aimed to fix bugs and balance parameters that were plaguing the Pluma Serpis encounter, making it inconsistent and frustrating to deal with.
Fixed pesky bug in Pluma Serpis in which the boss inconsistently started new stages without finishing the last one.
Lowered the probability of the middle flame razors in the Razor Rain stage of Pluma Serpis to provide a more uniform experience when retrying the encounter.
Decreased amount of modules that appear in the first stage of Pluma Serpis to make the stage slightly shorter.
Tweaked the module pattern in the first stage of Pluma Serpis to balance the stage and avoid getting too many hittable modules in a row.
Adjusted 2-8 and 3-6 to avoid certain situations in which the player could get stuck because of Button Spikes, forcing the player to die/restart in order to retry the puzzle and advance in the level.
Source
Changelog.gg summarizes and formats this update. How we read updates.
