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Steam News6 January 20267mo ago

Version 0.11.18 Snaps Onto Early Access

Pixel Perfection I'm sure many of you have noticed both weird gaps and seams appearing sometimes between tiles, and also possibly shimmering on certain resolutions when the camera moves.

In this update4

Full notes

Full Quest Master update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition4 changes0 removals
  • Fixes
  • Gameplay
  • UI and audio
  • Performance
fixedPixel PerfectionThis is finally fixed now! This means no more ugly lines.
changedPixel Perfection"Objects" causes all objects (like enemies and the player) to be snapped to pixel positions, while still maintaining smooth camera movement! A compromise between retro and modern.
changedPixel Perfection"Objects & Camera" causes both objects, but also the camera position to be snapped to pixels. This also implicitly disables the smooth camera movement, since it looks too jarring with it. For retro enthusiasts and sub-pixel haters!
changedDebug Tool BindingsThe debug tools are now unbound by default and can be freely assigned to any button.
addedNative Cursor OptionIf preferred, you can now use your OS native cursor to use instead of Quest Master's pixel cursor.
changedPerformance ImprovementsSignificant changes have been implemented by reimplementing certain backend systems, which should improve your game performance , possibly quite a lot!

Quest Master changes

fixedThis is finally fixed now! This means no more ugly lines.
changed"Objects" causes all objects (like enemies and the player) to be snapped to pixel positions, while still maintaining smooth camera movement! A compromise between retro and modern.
changed"Objects & Camera" causes both objects, but also the camera position to be snapped to pixels. This also implicitly disables the smooth camera movement, since it looks too jarring with it. For retro enthusiasts and sub-pixel haters!
changedThe debug tools are now unbound by default and can be freely assigned to any button.
addedIf preferred, you can now use your OS native cursor to use instead of Quest Master's pixel cursor.

Pixel Perfection

I'm sure many of you have noticed both weird gaps and seams appearing sometimes between tiles, and also possibly shimmering on certain resolutions when the camera moves.

This all stemmed from hardware inaccuracies when working with floating point numbers.

This is finally fixed now! This means no more ugly lines.

In addition, you can change the"Pixel Snap"mode to your desired liking to achieve the effect you want.

"Objects" causes all objects (like enemies and the player) to be snapped to pixel positions, while still maintaining smooth camera movement! A compromise between retro and modern.

"Objects & Camera" causes both objects, but also the camera position to be snapped to pixels. This also implicitly disables the smooth camera movement, since it looks too jarring with it. For retro enthusiasts and sub-pixel haters!

Debug Tool Bindings

The debug tools are now unbound by default and can be freely assigned to any button.

Native Cursor Option

If preferred, you can now use your OS native cursor to use instead of Quest Master's pixel cursor.

Performance Improvements

Significant changes have been implemented by reimplementing certain backend systems, which should improve your game performance, possibly quite a lot!

Source

Steam News / 6 January 2026

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