Quest Master
Steam News 9 January 20264mo ago

0.11.19 Replaces Early Access

It's modding update time! You can now override base game assets officially using an override mod. This can be used for total conversion mods, like changing out all base game art and audio for those from another game. Yo…

Update log

Full Quest Master update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes1 addition3 changes0 removals
  • UI and audio
  • Store
  • Gameplay
changedIt's modding update time!This can be used for total conversion mods , like changing out all base game art and audio for those from another game.
changedIt's modding update time!You can replace textures, audio files, and languages!
addedIt's modding update time!If you want to force the mod to be bundled with your dungeon, one way you could achieve that is add a dummy item to the mod and add that into your dungeon. The game will then detect the item, identify its mod, and bundle it to your dungeon.
changedIt's modding update time!Also note that since we are still in Early Access, files are expected to be moved around. So in the near future, you might have to update your override mods accordingly to fix relative asset locations.

It's modding update time!

You can now override base game assets officially using an override mod.

This can be used for total conversion mods, like changing out all base game art and audio for those from another game.

You could even use it to experiment with custom themes, although it might be better to wait for proper theme modding.

You can replace textures, audio files, and languages!

This works for any mod by the way, not just the base Quest Master mod.

  1. Overriden assets must match exact relative folder location, as you can see in the picture above

  2. They must also be placed in a root folder called [c] Override[/c]

  3. The next folder will be the ID of the mod you want to replace assets from

  4. The rest is all the assets

Note that since they only override assets, these mods won't be bundled automatically with dungeons you upload. This is by design, since there will be total conversion mods you want to be able to swap out.

If you want to force the mod to be bundled with your dungeon, one way you could achieve that is add a dummy item to the mod and add that into your dungeon. The game will then detect the item, identify its mod, and bundle it to your dungeon.

Otherwise you could also simply recommend the user a specific mod in your dungeon description for "best experience".

Also note that since we are still in Early Access, files are expected to be moved around. So in the near future, you might have to update your override mods accordingly to fix relative asset locations.

Happy Modding!

Source

Steam News / 9 January 2026

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