Update log
Full Quest Master update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Workshop
- Events
- Gameplay
- UI and audio
✨ Quest Master’s Path to 1.0 ✨
At gamescom, we revealed the first look at Quest Master’s handcrafted single-player campaign, built entirely with the same Dungeon Maker tools you use. This story-rich adventure will arrive at Quest Master’s 1.0 launch.
Since launching in Early Access, you’ve created over 5,000 community-crafted dungeons across 7 elemental themes. That creativity has blown us away, and it’s why we’re working hard to ensure 1.0 is the most polished version of Quest Master possible.
Because of that, updates have slowed down with our updates, but only so we can focus on finishing and polishing the full launch. Your passion has built this community, and we want to deliver something truly special at 1.0.
🎃 Halloween Event
Halloween is haunting Aetheria!
Castle Town Gets Spooky: From now until November 1st, the Castle Town hub will be beautifully frightening, decked out with seasonal flair.
Moonlight Brambles Theme: Create eerie dungeons year-round with the Moonlight Brambles theme, packed with gravestones, spiders, gargoyle statues, falling leaves, and more! (This dungeon theme is permanent - only the spooky Castle Town is seasonal!)
Halloween Badge: Simply build or play community dungeons during the event, and you’ll automatically earn the limited-time Halloween Badge.
What’s in our latest Update:
🎥 Camera Focus
One of the most anticipated features is finally here: Camera Focus!
Now you can assign properties to objects that make the camera follow important changes.
Imagine pressing a switch that opens a door outside the player’s current view… now the camera will guide their attention.
Choose between once or infinite configurations. Depending on your puzzle design, you can decide if the focus should only happen once or every time the object changes.
This even works across rooms and floors, making complex fragment puzzles more accessible.
💰 Coin Stacks
Coins can now appear in stacks of 2–10!
This makes rewarding players smoother and opens new decorative options for your dungeons.
When added to containers like chests, coins burst out in satisfying stacks — think classic Mario-style coin blocks.
🛤️ Fun with Rails
Rail Door
The new rail door allows you to drive mine carts through doors!
If you close it in maker mode, you can only drive through it with a mine cart.
Sloped Rail
With the sloped rail you can drive up and down elevations.
Split Rail
The split rail diverges left and right as opposed to straight and to the side!
These new rail pieces expand puzzle design and traversal options. Mix and match for more dynamic dungeon layouts.
🐀 New Enemy: Rat
Meet the Rat — a squeaky, speedy new foe that’s tough to keep up with!
They’ll add chaos and pressure to your dungeon runs.
🕳️ Void and Pit
There's a new type of hole tile added called the Void.
As opposed to the regular Pit tile, the Void tile does not allow you to fall onto the floor below, which can be handy if you are not able to change the layout of the floor below to prevent that yourself.
🖥️ Pixel Perfect UI
There've been some UI visual fragments on some resolutions that are now resolved with the UI being fully pixel perfect now!
🤖 DirectX 12 and Vulkan
Quest Master now prioritizes the DirectX
Source
