Quest Master
Steam News 27 June 202510mo ago

Forged by Many Hands – The Road to 1.0

When Quest Master launched into Early Access, it introduced players to three core dungeon themes. Today, we’re celebrating one of them: Dewdrop Roots, our lush and mysterious forest biome, with a new spotlight trailer t…

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Full Quest Master update

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Extracted changes

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addedWhen Quest Master launched into Early Access, it introduced players to three core dungeon themes. Today, we’re celebrating one of them: Dewdrop Roots , our lush and mysterious forest biome, with a new spotlight trailer that shows just how far the game has come.
addedSince then, our world has grown, and so has the community. We now have over 7 unique dungeon themes and a staggering 5,000+ community-made dungeons crafted by players just like you.
addedA Message from the Game DirectorHey everyone, I’m Jeron Moore, Game Director on Quest Master and Executive Producer at Apogee Entertainment. This project has been especially close to my heart. I’ve been a lifelong fan of action RPGs, and after years of representing The Legend of Zelda franchise to fans around the world (as creator & producer of The Legend of Zelda 25th Anniversary Symphony , The Legend of Zelda: Symphony of the Goddesses ), helping shape a new adventure like this, one built on creativity, storytelling, and player expression, has been incredibly meaningful.
changedA Message from the Game DirectorFor the past year, I’ve been leading a splinter team focused on building a world around the Dungeon Maker, where the tools you use are tied to the lore, supported by a rich history, memorable characters, and a story for those craving a classic adventure. The goal has been to create something that resonates no matter how you play. Whether you're building dungeons, diving into the story, or doing a bit of both, we want Quest Master to be a game, a platform, and a shared world where all kinds of players can come together, contribute, and feel at home.
addedWhat to Expect as We Approach 1.0With that said, as we focus all our energy on the 1.0 launch , we’re bringing our weekly updates to a pause . We know many of you have come to look forward to the consistent flow of new content, especially the incredible work Julian, along with our amazing dev team of artists, musicians, sound designers, programmers, dungeon makers, and storytellers, has been sharing week after week. But we want to make sure 1.0 gets the attention and polish it truly deserves. Don’t expect regular updates between now and launch, but we wouldn’t rule out a surprise or two.
addedWhat to Expect as We Approach 1.0And while our focus is squarely on delivering the Single Player Campaign , we’re not leaving our community behind. In fact, quite the opposite. With the release of 1.0, dungeon makers can look forward to a bountiful supply of new items, traps, gizmos, and enemies , along with additional layers of polish and quality-of-life improvements that we’ll continue refining as we reach the finish line.

When Quest Master launched into Early Access, it introduced players to three core dungeon themes. Today, we’re celebrating one of them: Dewdrop Roots, our lush and mysterious forest biome, with a new spotlight trailer that shows just how far the game has come.

Since then, our world has grown, and so has the community. We now have over 7 unique dungeon themes and a staggering 5,000+ community-made dungeons crafted by players just like you.

Whether you’re a builder, explorer, or someone who simply loves Zelda-inspired adventures, there’s never been a better time to dive into Aetheria.

And now, a message from Quest Master's Game Director, Jeron Moore:

A Message from the Game Director

Hey everyone, I’m Jeron Moore, Game Director on Quest Master and Executive Producer at Apogee Entertainment. This project has been especially close to my heart. I’ve been a lifelong fan of action RPGs, and after years of representing The Legend of Zelda franchise to fans around the world (as creator & producer of The Legend of Zelda 25th Anniversary Symphony, The Legend of Zelda: Symphony of the Goddesses), helping shape a new adventure like this, one built on creativity, storytelling, and player expression, has been incredibly meaningful.

For the past year, I’ve been leading a splinter team focused on building a world around the Dungeon Maker, where the tools you use are tied to the lore, supported by a rich history, memorable characters, and a story for those craving a classic adventure. The goal has been to create something that resonates no matter how you play. Whether you're building dungeons, diving into the story, or doing a bit of both, we want Quest Master to be a game, a platform, and a shared world where all kinds of players can come together, contribute, and feel at home.

5,000 Dungeons and Counting

First, a massive thank you: we’re at the precipice of reaching 5,000 community-crafted dungeons. That number still blows our minds. From the weird to the wonderful, your creations have shaped Aetheria into something bigger and more imaginative than we ever dreamed. We’re building on that momentum as we head into the next phase of development.

What to Expect as We Approach 1.0

With that said, as we focus all our energy on the 1.0 launch, we’re bringing our weekly updates to a pause. We know many of you have come to look forward to the consistent flow of new content, especially the incredible work Julian, along with our amazing dev team of artists, musicians, sound designers, programmers, dungeon makers, and storytellers, has been sharing week after week. But we want to make sure 1.0 gets the attention and polish it truly deserves. Don’t expect regular updates between now and launch, but we wouldn’t rule out a surprise or two.

And while our focus is squarely on delivering the Single Player Campaign, we’re not leaving our community behind. In fact, quite the opposite. With the release of 1.0, dungeon makers can look forward to a bountiful supply of new items, traps, gizmos, and enemies, along with additional layers of polish and quality-of-life improvements that we’ll continue refining as we reach the finish line.

The Single Player Campaign

At the heart of it is the Single Player Campaign, a fully playable, handcrafted adventure built entirely with the same tools available to you in the Dungeon Maker. The journey begins in a beautifully realized Castle Aetheria and expands outward into a world you’ve been exploring for

Source

Steam News / 27 June 2025

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