HomeGamesUpdatesPricingMethodology
Steam News25 September 20259mo ago

One Year of Development - Devlog 5

Devlog #5 – One Year of Development 🎉 It’s hard to believe, but Quest for the Albatross has officially been in development for a whole year!

In this update8

Full notes

Full Quest for the Albatross update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions3 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • Store
added🎮 A Playable DemoFast forward, and the difference is night and day. We now have professional custom artwork, original music, and polished gameplay that you can try out for yourself in our public demo. It’s been amazing to share our progress with you all and see your feedback shape the game.
changed🖼️ Art ProgressThe art team has been hard at work bringing the world of Ace to life. Three full biomes— grassland, mountain, and volcano —are complete, each with unique tilesets and hazards. Using those assets, we’ve already built three full courses, with plenty more on the way.
changed✨ Magic on the FairwayOne of our biggest design goals has always been to blend golf with strategic spellcasting. Our base magic system is already functional, with about a dozen spells in the game. Ultimately, we’re planning for 50+ spells , giving players tons of creative ways to change the tide of a match.
added🏆 Game ModesMatch, Race, and Siege are already in the demo, and we’re continuing to refine and balance them while Puzzle Mode is being left for future development. Each mode adds a unique twist to the core mechanics, and we’re excited to see which ones become your favorites.
changed⛰️ What’s NextAbbott’s Stream : Our first full town is in the works. This is Abbott's Stream, an idyllic little river town. This will be a hub for NPCs, shops, and story moments and a place we expect players will love.
added⛰️ What’s NextGameplay Refinements : We are also refining, optimizing, and expanding our main gameplay. Smarter AI, new spells, and more polished Siege Mode battles are all in progress.

Quest for the Albatross changes

addedFast forward, and the difference is night and day. We now have professional custom artwork, original music, and polished gameplay that you can try out for yourself in our public demo. It’s been amazing to share our progress with you all and see your feedback shape the game.
changedThe art team has been hard at work bringing the world of Ace to life. Three full biomes— grassland, mountain, and volcano —are complete, each with unique tilesets and hazards. Using those assets, we’ve already built three full courses, with plenty more on the way.
changedOne of our biggest design goals has always been to blend golf with strategic spellcasting. Our base magic system is already functional, with about a dozen spells in the game. Ultimately, we’re planning for 50+ spells , giving players tons of creative ways to change the tide of a match.
addedMatch, Race, and Siege are already in the demo, and we’re continuing to refine and balance them while Puzzle Mode is being left for future development. Each mode adds a unique twist to the core mechanics, and we’re excited to see which ones become your favorites.
changedAbbott’s Stream : Our first full town is in the works. This is Abbott's Stream, an idyllic little river town. This will be a hub for NPCs, shops, and story moments and a place we expect players will love.

Devlog #5 – One Year of Development 🎉

It’s hard to believe, but Quest for the Albatross has officially been in development for a whole year! This devlog is going to be a little different—we want to take a step back, look at how far we’ve come, and give you a peek at what’s next.

🌱 Humble Beginnings

Quest for the Albatross started as nothing more than a small physics test. We borrowed placeholder art from an older project and focused entirely on nailing the feel of a good golf swing. No menus, no opponents—just the foundations of what would eventually grow into our game. From those early tests, the project grew into something much bigger.

🎮 A Playable Demo

Fast forward, and the difference is night and day. We now have professional custom artwork, original music, and polished gameplay that you can try out for yourself in our public demo. It’s been amazing to share our progress with you all and see your feedback shape the game.

🖼️ Art Progress

The art team has been hard at work bringing the world of Ace to life. Three full biomes— grassland, mountain, and volcano —are complete, each with unique tilesets and hazards. Using those assets, we’ve already built three full courses, with plenty more on the way.

✨ Magic on the Fairway

One of our biggest design goals has always been to blend golf with strategic spellcasting. Our base magic system is already functional, with about a dozen spells in the game. Ultimately, we’re planning for 50+ spells, giving players tons of creative ways to change the tide of a match.

🏆 Game Modes

We never wanted Quest for the Albatross to be “just” golf. That’s why we’re building four game modes:

  • Classic Match = the standard golf game

  • Race = an action packed race to the hole where only your time matters

  • Siege = where you will defend yourself from waves of ferocious enemies

  • Puzzle = where you will put your skills to the test to solve complex challenges

Match, Race, and Siege are already in the demo, and we’re continuing to refine and balance them while Puzzle Mode is being left for future development. Each mode adds a unique twist to the core mechanics, and we’re excited to see which ones become your favorites.

⛰️ What’s Next

Looking forward, we’ve got some exciting milestones ahead:

  • Story & Cutscenes: The full game story has recently been completed! We’re now writing the script for cutscenes and bringing our characters to life. We think you are really going to enjoy the story and world we are creating.

  • Abbott’s Stream: Our first full town is in the works. This is Abbott's Stream, an idyllic little river town. This will be a hub for NPCs, shops, and story moments and a place we expect players will love.

  • Gameplay RefinementsWe are also refining, optimizing, and expanding our main gameplay. Smarter AI, new spells, and more polished Siege Mode battles are all in progress.
  • Demo UpdatesWe’ve got some new content planned for the demo soon—we're not quite ready to talk about it yet, so keep an eye out for future updates. 😉

🎉 One Year Strong

This first year has been an incredible journey. We’re so proud of what the team has accomplished, and we’re even more excited about what’s ahead. Thank you all for following our progress and supporting us—it really means the world to us.

We can’t wait for you to discover the magic of golf in Quest for the Albatross.

Until next time,

Austin Lane Game Director / Programmer

Source

Steam News / 25 September 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.