Full notes
Full Quest for the Albatross update
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Repeated intro
Hey everyone! It’s time for another Quest for the Albatross devlog, and we’ve got some exciting progress to share from the past few weeks. Let’s dive in!
What changed
- Maps
- Gameplay
- Balance
Mountain Biome Progress
Our work on the next major biome—the mountains—is moving full steam ahead! We’ve fully built and tested our first mountain course, complete with brand-new hazards. The art for these hazards isn’t quite ready yet, but the functionality is in place, and we’re loving the new challenge they bring to gameplay.
More Courses on the Horizon
In addition to the mountain course, we’ve sketched out two more future courses. They’re still early in development, but the designs are locked in. One of them in particular is going to push your skills to the limit… and we can’t wait to show it off down the line.
Steam Deck Support & Control Updates
We’ve been working hard on controls this month, too. You can now remap buttons directly from the pause menu, giving you more flexibility in how you play. Plus, we’ve added full Steam Deck support—so whether you’re at home or on the go, you can keep your golf quest alive anywhere.
Kickstarter Is Live!
Our Kickstarter campaign is officially underway! This is your chance to help shape the future of Quest for the Albatross and ensure it launches in the best form possible. We’ve got some great rewards lined up, so if you believe in the project, we’d love your support.
👉 Check out the Kickstarter here!
You can also keep up with development on our discord
That’s all for this devlog—thanks for reading, and we’ll be back with more updates soon. In the meantime, happy golfing!
Until next time, — Austin Lane Game Director / Programmer
Source
Changelog.gg summarizes and formats this update. How we read updates.
