Full notes
Full Quarantine Zombies update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Store
Quarantine Zombies changes
We’re proud to announce that Quarantine Zombies 2: Day Zero is officially in development.
With the sequel, we’re not just continuing the story. We’re taking everything that made the original concept work and pushing it much further.
The new game is set in an open-world, infected Chicago. No more day-to-day transitions. No breaks. No downtime. Everything happens in real time, and the experience will be harsher, more intense, and more immersive than ever before.
This time, your job is not simply to decide whether someone is infected or not. You’ll need to determine the stage of infection and, under the Captain’s orders, transport infected survivors to the main checkpoint.
Combat is getting a major upgrade as well. Expect better gunplay, more dangerous zombies, crafting, looting, and powerful bosses.
And yes, the new game is being directed by the former Lead Game Designer of Quarantine Zone.
Please wishlist Quarantine Zombies 2: Day Zero here: Quarantine Zombies 2 Day Zero At the same time, we’re continuing to improve the original Quarantine Zombies with a major wave of updates.
Here’s what’s coming soon:
Full gamepad support
Full Steam Deck support
Complete re-recording of refugee voices, with AI voice lines being fully removed
New refugee phenotypes
New refugee outfits
New tools
New quests
Bug fixes
All of this, along with additional planned improvements, will be included in the upcoming 2.0 update, which is coming very soon.
Please keep sharing your feedback, ideas, and suggestions with us. We’re paying close attention to everything you send, and your input continues to shape the future of the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
