In this update3
Full notes
Full Quantum Void update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello spacers!
What changed
- Gameplay
- Compatibility
Quantum Void changes
The big day has finally arrived. Quantum Void full version is now available on Steam :)
What’s Next
The state of the release will be watched closely for bugs or any other issues, and I will try my best to address them with updates as quickly as possible.
Some suggestions or improvements might be implemented too! Not all the plans made it to release and player suggestions are always of great value.
After that, the work on the Switch and PlayStation port will start. I am not providing timelines for now but when things start to be defined I’ll post.
SteamFrame
I don’t own a SDK and I don’t know when the commercial version is coming out. But if anyone reads this and can test, or reads this after its release: would love to know how it runs on it!
The Community
After three years of development, I can’t wait to see how the game will be received, and to meet and discuss with the new players.
Since the early access release on Meta last year, a small community has started to exist on the official discord. Everyone is welcome here, if you want to ask something, offer a suggestion, participate in beta testing or simply chat, please join!
I will be active on Steam Community forums as well so if you don’t want to bother with discord, it’s perfectly fine too.
Quantum Void would not exist today if it wasn’t for the support and help of the community. All the wonderful players, testers, people who talk about the game, who share content and who manifest their enthusiasm.
Art is a human journey and y’all make it worth it.
Thank you <3
Cheers,
TacNours
Source
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